public override void Clear() { if (CollsionDetector.Inside(Bounds, Settings.Instance.Gamebounds)) { base.Clear(); } }
public UserInterlfaceContainer CreateInfoPannel(Selector selector, Shape bounds) { UserInterlfaceContainer ui = new UserInterlfaceContainer(selector, true); GameObject pannel = CreatePanel(bounds); ui.Add(pannel); Point2D startLocation = bounds.Copy().Add(Settings.PORTRAT_SPACING); Rectangle portratBounds = new Rectangle(startLocation, Settings.PORTRAT_SIZE, Settings.PORTRAT_SIZE); foreach (GameObject i in selector.GameObjects) { ui.Add(CreatePortart(selector, i, portratBounds.Copy())); portratBounds.Add(new Point2D(portratBounds.Size + Settings.PORTRAT_SPACING, 0)); if (!CollsionDetector.Inside(portratBounds, bounds.HitBox)) { portratBounds.X = startLocation.X; portratBounds.Y += portratBounds.Height + Settings.PORTRAT_SPACING; } if (!CollsionDetector.Inside(portratBounds, bounds.HitBox)) { break; } } return(ui); }
public MoveCommand(Point2D target) { if (CollsionDetector.Inside(target, Settings.Instance.MiniMapSize)) { _target = Utils.FromBoundsToWorld(target, Settings.Instance.MiniMapSize); } else { _target = Utils.ToWorld(target); } }
/// <summary> /// Returns if the Mouse is over the bounds if it has /// not been used anywhere else /// </summary> /// <param name="bounds"> the area </param> /// <param name="buttons"> Which button state Combinations it should look for </param> /// <returns></returns> public bool OverLapped(int hash, Rectangle bounds, List <MouseButtonState> buttons) { if (_chosen == 0 && CollsionDetector.Inside(ScreenPostion, bounds)) { if (buttons != null && buttons.Any(i => _buttonStates[i.Button] == i.State)) { _chosen = hash; return(true); } } return(false); }
public static bool InsideGameBounds(Point2D pt) { return(CollsionDetector.Inside(pt, Settings.Instance.Gamebounds)); }
public static bool InsideGameBounds(Rectangle rect) { return(CollsionDetector.Inside(rect, Settings.Instance.Gamebounds)); }