public void roomSelected(int roomNumber)
    {
        CollocationRooms roomSelected = this.loadedRooms[roomNumber];

        GameInfoCollocation.currentGame.currentRoom = roomSelected.position;
        GameInfoCollocation.currentGame.currentCollocationLevelID   = roomSelected.collocation_level_id;
        GameInfoCollocation.currentGame.currentGameType             = roomSelected.game_type;
        GameInfoCollocation.currentGame.currentGamePointsMultiplier = roomSelected.points_multiplier;

        if (roomSelected.points_multiplier > 1)
        {
            SceneSwitcher.LoadScene2(GameSettings.SCENE_FILLER_DOUBLE_POINTS);
        }
        else
        {
            SceneSwitcher.LoadScene2(GameSettings.SCENE_FILLER_WORD_COL);
        }
    }
    public void parseLevelInfo()
    {
        GameInfoCollocation.info.wordsCompleted = 0;
        this.loadedRooms = new Dictionary <int, CollocationRooms>();

        this.scoreText.text = levelInfo.score.ToString();

        foreach (CollocationRooms room in levelInfo.rooms)
        {
            this.loadedRooms.Add(room.position, room);

            this.currentRoom = room;

            if (room.position == 1)
            {
                this.checkRoom(room1);
                this.setRoomTitle(room.level_title);
                this.next_round_limit = room.next_round;
            }

            if (room.position == 2)
            {
                this.checkRoom(room2);
            }

            if (room.position == 3)
            {
                this.checkRoom(room3);
            }

            if (room.position == 4)
            {
                this.checkRoom(room4);
            }

            if (room.position == 5)
            {
                this.checkRoom(room5);
            }

            if (room.position == 6)
            {
                this.checkRoom(room6);
            }

            if (room.position == 7)
            {
                this.checkRoom(room7);
            }

            if (room.position == 8)
            {
                this.checkRoom(room8);
            }

            if (room.position == 9)
            {
                this.checkRoom(room9);
            }

            if (room.position == 10)
            {
                this.checkRoom(room10);
            }
        }

        this.checkEndRoom();
    }