Exemple #1
0
            private void _injectShape(ChVector pos, ChMatrix33 <double> rot, CollisionShape mshape)
            {
                bool centered = true;// (pos.IsNull() && rot.IsIdentity());  // FIX THIS !!!

                // This is needed so later one can access ChModelBullet::GetSafeMargin and ChModelBullet::GetEnvelope
                mshape.SetUserPointer(this);

                // start_vector = ||    -- description is still empty
                if (shapes.Count == 0)
                {
                    if (centered)
                    {
                        shapes.Add(mshape);
                        bt_collision_object.SetCollisionShape(mshape);
                        // end_vector=  | centered shape |
                        return;
                    }
                    else
                    {
                        CompoundShape mcompound = new CompoundShape();
                        shapes.Add(mcompound);
                        shapes.Add(mshape);
                        bt_collision_object.SetCollisionShape(mcompound);
                        IndexedMatrix mtransform = new IndexedMatrix();
                        ChPosMatrToBullet(pos, rot, ref mtransform);
                        mcompound.AddChildShape(ref mtransform, mshape);
                        // vector=  | compound | not centered shape |
                        return;
                    }
                }
                // start_vector = | centered shape |    ----just a single centered shape was added
                if (shapes.Count == 1)
                {
                    IndexedMatrix mtransform = new IndexedMatrix();
                    shapes.Add(shapes[0]);
                    shapes.Add(mshape);
                    CompoundShape mcompound = new CompoundShape(true);
                    shapes[0] = mcompound;
                    bt_collision_object.SetCollisionShape(mcompound);
                    //mtransform.setIdentity();
                    mcompound.AddChildShape(ref mtransform, shapes[1]);
                    ChPosMatrToBullet(pos, rot, ref mtransform);
                    mcompound.AddChildShape(ref mtransform, shapes[2]);
                    // vector=  | compound | old centered shape | new shape | ...
                    return;
                }
                // vector=  | compound | old | old.. |   ----already working with compounds..
                if (shapes.Count > 1)
                {
                    IndexedMatrix mtransform = new IndexedMatrix();
                    shapes.Add(mshape);
                    ChPosMatrToBullet(pos, rot, ref mtransform);
                    CollisionShape mcom = shapes[0];
                    ((CompoundShape)mcom).AddChildShape(ref mtransform, mshape);
                    // vector=  | compound | old | old.. | new shape | ...
                    return;
                }
            }