public void OnTriggerEnter2D(Collider2D coll) { if (coll.CompareTag("shovel")) { collManager.sendCollisionData(coll.gameObject, this.gameObject, CollisionScript.CollisionType.SHOVEL_UNDEAD); } }
private void OnTriggerEnter2D(Collider2D collision) { //make sure your objects are tagged, dipshit if (collision.CompareTag("shovel") && collision.GetComponent <ShovelScript>().shovelNum != playerNum) { collManager.sendCollisionData(collision.gameObject, this.gameObject, CollisionScript.CollisionType.SHOVEL_PLAYER); } if (collision.CompareTag("undead") && playerShovel.spinning == false) { collManager.sendCollisionData(collision.gameObject.transform.parent.gameObject, this.gameObject, CollisionScript.CollisionType.UNDEAD_PLAYER); } if (collision.CompareTag("grave")) { collManager.sendCollisionData(this.gameObject, collision.gameObject, CollisionScript.CollisionType.PLAYER_GRAVE); } if (collision.CompareTag("pit")) { collManager.sendCollisionData(this.gameObject, collision.gameObject, CollisionScript.CollisionType.PLAYER_PIT); } if (collision.CompareTag("flowers")) { collManager.sendCollisionData(collision.gameObject, this.gameObject, CollisionScript.CollisionType.FLOWER_PLAYER); } }
void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("pit")) { collManager.sendCollisionData(this.gameObject, collision.gameObject, CollisionScript.CollisionType.FLOWER_PIT); } if (collision.CompareTag("grave")) { collManager.sendCollisionData(this.gameObject, collision.gameObject, CollisionScript.CollisionType.FLOWER_GRAVE); } }