/// <summary> /// Creates a new PhysicsComponent. /// </summary> /// <param name="id">The ID of the PhysicsComponent.</param> /// <param name="bounds">The bounding area of the PhysicsComponent.</param> /// <param name="acceleration">The initial acceleration of the PhysicsComponent.</param> /// <param name="mass">The mass of the PhysicsComponent.</param> public PhysicsComponent(string id, Rectangle bounds, Vector2 acceleration, float mass) : base(id) { collisionObject = new CollisionObject(id + "Collide", bounds); collisionObject.SetAttachedTo(ID); particlePhysics = new ParticleObject(new Vector2(bounds.Center.X, bounds.Center.Y), acceleration, mass); particlePhysics.AttachedToID = collisionObject.ID; particlePhysics.OnUpdate += new OnParticleUpdateEvent(ParticleUpdate); collisionObject.OnCollided += new CollisionEvent(Collided); }