// Start is called before the first frame update void Start() { collisionHands = GetComponent <CollisionHands>(); MinScales.Add("chair", new Vector3(2, 3, 2)); MinScales.Add("bed", new Vector3(2, 2.5f, 2.5f)); MinScales.Add("vase", new Vector3(17, 17, 15)); MinScales.Add("table", new Vector3(0.8f, 0.8f, 0.8f)); MinScales.Add("tv", new Vector3(1.5f, 1.5f, 0.5f)); MinScales.Add("bookcase", new Vector3(30, 30, 10)); MinScales.Add("sofa", new Vector3(2, 2, 1.5f)); MaxScales.Add("chair", new Vector3(9.5f, 4, 2.8f)); MaxScales.Add("bed", new Vector3(4, 5, 5)); MaxScales.Add("vase", new Vector3(40, 40, 120)); MaxScales.Add("table", new Vector3(4, 4, 3)); MaxScales.Add("tv", new Vector3(3, 3, 5)); MaxScales.Add("bookcase", new Vector3(100, 50, 50)); MaxScales.Add("sofa", new Vector3(3.5f, 3.5f, 4f)); }
// Start is called before the first frame update void Start() { collision = GetComponent <CollisionHands>(); scale = GetComponent <CollisionHands>(); camera = GameObject.FindGameObjectWithTag("MainCamera"); }
// Start is called before the first frame update void Start() { collisionHands = GetComponent <CollisionHands>(); }