public void OnDestroy() { _collisionDispatchingSettings.Dispose(); _collisionDispatchingSettings = null; }
private void Awake() { _collisionDispatchingSettings = new CollisionDispatchingSettings(triggerProperties, collisionProperties, gameObject); }
public void OnDestroy() { _collisionDispatchingSettings.Dispose(); _collisionDispatchingSettings = null; }
private void Awake() { _collisionDispatchingSettings = new CollisionDispatchingSettings(triggerProperties, collisionProperties, gameObject); }