public virtual Vector2 checkCollisionWith(CollisionObjectInterface obj, CollisionDetectorInterface detector, HeightEnum height, float radDistance, Vector2 velocity) { if (detector.checkCollision(obj.getBounds(height), getBounds(height), radDistance, velocity) != Vector2.Zero) { handleCollision(obj); } return Vector2.Zero; }
public virtual Vector2 checkCollisionWith(CollisionObjectInterface obj, CollisionDetectorInterface detector, HeightEnum height, float radDistance, Vector2 velocity) { if (!hasBeenPickedUp_ && detector.checkCollision(obj.getBounds(height), getBounds(height), radDistance, velocity) != Vector2.Zero && (obj is PlayableCharacterAbstract)) { handleCollision(obj); } return Vector2.Zero; }
public virtual Vector2 checkCollisionWith(CollisionObjectInterface obj, CollisionDetectorInterface detector, HeightEnum height, float radDistance, Vector2 velocity) { return detector.checkCollision(obj.getBounds(height), getBounds(height), radDistance, velocity); }
public virtual Vector2 checkCollisionWith(CollisionObjectInterface obj, CollisionDetectorInterface detector, HeightEnum height, float radDistance, Vector2 velocity) { Vector2 translate = detector.checkCollision(obj.getBounds(height), getBounds(height), radDistance, velocity); if (translate != Vector2.Zero) { obj.collidedInto(this); collidedWith(obj); if (objectChangesHeight(obj)) { if (height == HeightEnum.HIGH) { height_.blocksHigh_ = false; } else { height_.blocksLow_ = false; } } if (obj is CharacterAbstract) { height_ = new Height(false, false); } } return Vector2.Zero; }
public Vector2 checkCollisionWith(CollisionObjectInterface obj, CollisionDetectorInterface detector, HeightEnum height, float radDistance, Vector2 velocity) { if (detector.checkCollision(obj.getBounds(height), getBounds(height), radDistance, velocity) != Vector2.Zero) { collidedWith(obj); obj.collidedInto(this); } return Vector2.Zero; }
public bool tryToPickUp(CharacterAbstract character, CollisionDetectorInterface detector) { float radDist = CommonFunctions.distance(character.getPosition(), position_); if (!hasBeenPickedUp_ && detector.checkCollision(character.getBounds(HeightEnum.LOW), bounds_, radDist, Vector2.Zero) != Vector2.Zero) { handleCollision(character); return true; } return true; }