protected override void AbilityActivate() { base.AbilityActivate(); skillON = true; AbilityWParticle.transform.position = new Vector3(heroInfo.transform.position.x, 1.0f, heroInfo.transform.position.z); AbilityWParticle.Play(); movement.SprintingAbility = true; coll.DealDamage(CCharge); }
protected override void AbilityActivate() { base.AbilityActivate(); AbilityEParticle.transform.localPosition = new Vector3(heroInfo.transform.localPosition.x, 1.0f, heroInfo.transform.localPosition.z); AbilityEParticle.Play(); if (coll) { coll.DealDamage(Slow); } }