public CollisionCheckResult(bool target, bool collisionImminent, Vector3D coords, double distance, double time, CollisionDetectType type, IMyEntity entity) { HasTarget = target; CollisionImminent = collisionImminent; Coords = coords; Distance = distance; Time = time; Type = type; Entity = entity; }
public CollisionCheckResult(bool empty) { HasTarget = false; CollisionImminent = false; Coords = Vector3D.Zero; Distance = 0; Time = 0; Type = CollisionDetectType.None; Entity = null; }