public static collides ( SpriteCollider, a, SpriteCollider, b ) : bool | ||
a | SpriteCollider, | |
b | SpriteCollider, | |
Résultat | bool |
public bool collidesWith(SpriteCollider other) { if (pixelCollision) { return(Collision2D.collides(this, other)); } return(getBounds().overlaps(other.getBounds())); }