Exemple #1
0
    /// <summary>
    /// Retrieve the maximum coordinates for each axis from a transform list
    /// </summary>
    /// <param name="referencePosition">
    /// The first position to be used as a reference, in a <see cref="Vector3"/>
    /// </param>
    /// <param name="transformList">
    /// The <see cref="Transform[]"/> to retrieve position from
    /// </param>
    /// <returns>
    /// The maximum extents in a <see cref="Vector3"/>
    /// </returns>
    public static Vector3 GetMaxMarkPosition(Vector3 referencePosition, Transform[] transformList, BoundType type)
    {
        switch (type)
        {
        case BoundType.Collider: return(ColliderExtents.GetMaxMarkPosition(referencePosition, transformList));

        case BoundType.Renderer: return(RendererExtents.GetMaxMarkPosition(referencePosition, transformList));

        default: return(BasicExtents.GetMaxMarkPosition(referencePosition, transformList));
        }
    }
Exemple #2
0
    /// <summary>
    /// Retrieve the boundaries from the renderer extents of the game object and its children
    /// </summary>
    /// <param name="activeGO">
    /// The parent <see cref="GameObject"/> to start with
    /// </param>
    /// <returns>
    /// The bounds from the renderer extents and all its children.
    /// </returns>
    public static Bounds GetHierarchyBounds(GameObject activeGO, BoundType type)
    {
        switch (type)
        {
        case BoundType.Collider: return(ColliderExtents.GetHierarchyBounds(activeGO));

        case BoundType.Renderer: return(RendererExtents.GetHierarchyBounds(activeGO));

        default: return(new Bounds(Vector3.zero, Vector3.zero));
        }
    }