void OnTriggerEnter(Collider other) { // Remember a new colllider. if (Condition == null || Condition(other)) { colliders.Add(other); ColliderAdded?.Invoke(other); FirstColliderAdded?.Invoke(other); } }
/// <inheritdoc /> protected override void OnEntityComponentAdding(Entity entity, StaticColliderComponent component, StaticColliderData data) { ColliderAdded?.Invoke(component, data); }