Exemple #1
0
    void DoCollisionDetection()
    {
        foreach (ColliderAABB powerup in powerups)
        {
            bool result = player.checkOverlap(powerup);

            player.SetCollisionWith(result, powerup);

            powerup.SetCollisionWith(result, player);

            /*if (player.checkOverlap(powerup))
             * {
             *  print("COLLIDE");
             *  //Destroy(powerup.gameObject);
             *  powerup.GetComponent<MeshRenderer>().material.color = Random.ColorHSV(0, 1, 1, 1, 1, 1);
             * }*/
        }
    }
    void DoCollisionDetection()
    {
        foreach (ColliderAABB powerup in powerups)
        {
            bool result = player.CheckOverlap(powerup);

            player.SetCollisionWith(result, powerup);

            powerup.SetCollisionWith(result, player);

            /*EVENTs
             * {
             *  //                print("collision!");
             *  //                 Destroy(powerup);
             *  //                Destroy(powerup.gameObject);
             *  powerup.GetComponent<MeshRenderer>().material.color = Random.ColorHSV(0, 1, 1, 1, 1, 1);
             *
             *  //event listeners,
             * }*/
        }
    }