Exemple #1
0
            /*public void OnTakeDamageServer(DamageReport damageReport)
             * {
             *  //Here we apply damage to the link found on SearchForLink
             *  if (!NetworkServer.active || !hasLinkTarget)
             *  {
             #if DEBUG
             *      TurboEdition._logger.LogWarning("LinkComponent has no output link or NetworkServer is not active!");
             #endif
             *      return;
             *  }
             *  DamageInfo damageInfo = new DamageInfo
             *  {
             *      attacker = damageReport.attacker,
             *      inflictor = base.gameObject,
             *      position = damageReport.attacker.transform.position,
             *      crit = damageReport.attackerBody.RollCrit(), //Isn't this too much? Who are we refering to? Previous link or the player?
             *      damage = damageReport.damageInfo.damage,
             *      damageColorIndex = DamageColorIndex.Item,
             *      force = Vector3.zero, //Wouldn't it be funny if we set it to non-zero?
             *      procCoefficient = 0f, //See: RandomKill line 131
             *      damageType = DamageType.Generic, //Thinkan about nonlethal
             *      procChainMask = default(ProcChainMask)
             *  };
             #if DEBUG
             *  TurboEdition._logger.LogWarning("LinkComponent owner got damaged and has output, relaying a new damageInfo.");
             #endif
             *  this.hasLinkTarget.TakeDamage(damageInfo);
             * }*/

            private void SearchForLink()
            {
                List <HurtBox> hurtBoxList = CollectionPool <HurtBox, List <HurtBox> > .RentCollection();         //Use these to store the sphere search targets that got found

                List <Transform> transformList = CollectionPool <Transform, List <Transform> > .RentCollection(); //Use this to store the transforms of the targets

                //You might say, why not instead of storing two lists you store one and you replace the transforms list with hurtbox and you just go hurtbox by hurtbox getting the transforms? Check around line 468, transforms can be either from the hurtbox or the body if null.

                if (ownerBody.HasBuff(linkedBuff)) //This previously used networkedBodyAttachment.attachedBody
                {
#if DEBUG
                    TurboEdition._logger.LogWarning("LinkComponent body has the correct debuff, trying to find a match.");
#endif
                    this.SearchForTargets(hurtBoxList);
                }
                int i = 0;
                while (i < hurtBoxList.Count)
                {
#if DEBUG
                    TurboEdition._logger.LogWarning("LinkComponent searching for a link (" + (i + 1) + ") in a list out of " + hurtBoxList.Count);
#endif
                    HurtBox currentHurtbox = hurtBoxList[i];
                    var     externalLink   = currentHurtbox.healthComponent.body.GetComponentInChildren <LinkComponent>(); //we get the link component of whatever we are on rn
                    if (!externalLink)
                    {
                        //They dont have a linkComponent, meaning they aren't debuffed and we don't want to do anything with them
#if DEBUG
                        TurboEdition._logger.LogWarning("LinkComponent, match doesn't have LinkComponent, ignoring.");
#endif
                        i++;
                        continue;
                    }
                    if ((!currentHurtbox || !currentHurtbox.healthComponent || !currentHurtbox.healthComponent.alive) /*|| currentHurtbox.GetComponentInChildren<LinkComponent>().hasLinkTarget*/) //Commenting this last part because thats the output link, shouldnt be affect input.
                    {
                        //This means it either has no hurtboxes, no health component, not alive, or is already linked.
#if DEBUG
                        TurboEdition._logger.LogWarning("LinkComponent, match doesn't have a hurtbox, a HealthComponent, or is already dead, ignoring.");
#endif
                        i++;
                        continue;
                    }
                    HealthComponent hcHurtBoxToLink = currentHurtbox.healthComponent;
                    //We make sure we aren't linking ourselves
                    if (!(hcHurtBoxToLink.body == ownerBody))
                    {
                        if (!tetheredHurtBoxList.Contains(currentHurtbox))
                        {
                            tetheredHurtBoxList.Add(currentHurtbox); Transform transform = hcHurtBoxToLink.body.coreTransform ?? currentHurtbox.transform; transformList.Add(transform);
                        }
                        if (!externalLink.tetheredHurtBoxList.Contains(ownerBody.mainHurtBox))
                        {
                            externalLink.tetheredHurtBoxList.Add(ownerBody.mainHurtBox);
                        }
#if DEBUG
                        TurboEdition._logger.LogWarning("LinkComponent, found link, adding " + currentHurtbox + " to " + tetheredHurtBoxList);
#endif
                        //We also make sure we aren't linking something that is already tethered to avoid drawing two lines
                        if (!externalLink.tetheredHurtBoxList.Contains(ownerBody.mainHurtBox)) //should be transformlist?
                        {
                            //Get the hurtbox transform we are affecting, else the body transform

#if DEBUG
                            TurboEdition._logger.LogWarning("LinkComponent, found link that wasn't linked to ours with transform: " + transform);
#endif
                        }
                    }
                    if (transformList.Count < 1)
                    {
#if DEBUG
                        TurboEdition._logger.LogWarning("LinkComponent, transformList doesn't have the needed amount of elements, searching for more.");
#endif
                        i++;
                        continue;
                    }
                    this.isLinkedToAtLeastOneObject = (transformList.Count > 0);
                    if (this.tetherVfxOrigin)
                    {
#if DEBUG
                        TurboEdition._logger.LogWarning("LinkComponent, tetherVfxOrigin exists, setting transforms from " + transformList + " with count " + transformList.Count);
#endif
                        this.tetherVfxOrigin.SetTetheredTransforms(transformList);
                    }
                    if (this.activeVfx)
                    {
#if DEBUG
                        TurboEdition._logger.LogWarning("LinkComponent, activeVfx exists, changing enabled/disabled!");
#endif
                        this.activeVfx.SetActive(isLinkedToAtLeastOneObject);
                    }
                    CollectionPool <Transform, List <Transform> > .ReturnCollection(transformList);

                    CollectionPool <HurtBox, List <HurtBox> > .ReturnCollection(hurtBoxList);
                }
#if DEBUG
                TurboEdition._logger.LogWarning("LinkComponent, couldn't find match, what a shame!");
#endif
            }
Exemple #2
0
        public static void Init()
        {
            CostTypeDef costType_ItemFraction = new CostTypeDef();

            costType_ItemFraction.costStringFormatToken = "COST_MYSTICSITEMS_PERCENTAGEITEMS_FORMAT";
            costType_ItemFraction.isAffordable          = delegate(CostTypeDef costTypeDef2, CostTypeDef.IsAffordableContext context)
            {
                CharacterBody body = context.activator.gameObject.GetComponent <CharacterBody>();
                if (body)
                {
                    Inventory inventory = body.inventory;
                    if (inventory)
                    {
                        int       totalItemCount = 0;
                        ItemIndex itemIndex      = 0;
                        ItemIndex itemCount      = (ItemIndex)ItemCatalog.itemCount;
                        while (itemIndex < itemCount)
                        {
                            int thisItemCount = inventory.GetItemCount(itemIndex);
                            if (thisItemCount > 0)
                            {
                                ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
                                if (itemDef.canRemove)
                                {
                                    totalItemCount += inventory.GetItemCount(itemIndex);
                                }
                            }
                            itemIndex++;

                            int itemsToTake = Mathf.FloorToInt(totalItemCount * Mathf.Clamp01(context.cost / 100f));
                            if (itemsToTake > 0)
                            {
                                return(true);
                            }
                        }
                    }
                }
                return(false);
            };
            costType_ItemFraction.payCost = delegate(CostTypeDef costTypeDef2, CostTypeDef.PayCostContext context)
            {
                if (context.activatorBody)
                {
                    Inventory inventory = context.activatorBody.inventory;
                    if (inventory)
                    {
                        List <ItemIndex> itemsToTake = CollectionPool <ItemIndex, List <ItemIndex> > .RentCollection();

                        WeightedSelection <ItemIndex> weightedSelection      = new WeightedSelection <ItemIndex>(8);
                        WeightedSelection <ItemIndex> weightedSelectionScrap = new WeightedSelection <ItemIndex>(8);
                        int totalItemCount = 0;
                        // Populate weighted selections with items from the inventory (weight is equal to the item count)
                        foreach (ItemIndex itemIndex in ItemCatalog.allItems)
                        {
                            if (itemIndex != context.avoidedItemIndex)
                            {
                                int itemCount = inventory.GetItemCount(itemIndex);
                                if (itemCount > 0)
                                {
                                    ItemDef itemDef = ItemCatalog.GetItemDef(itemIndex);
                                    if (itemDef.canRemove)
                                    {
                                        (itemDef.ContainsTag(ItemTag.Scrap) ? weightedSelectionScrap : weightedSelection).AddChoice(itemIndex, (float)itemCount);
                                        totalItemCount += itemCount;
                                    }
                                }
                            }
                        }
                        int halfTotalItemCount = Mathf.FloorToInt(totalItemCount * Mathf.Clamp01(context.cost / 100f));
                        // Take choices from the weighted selections and put them into the final list, until we take enough items
                        TakeItemsFromWeightedSelection(weightedSelectionScrap, ref context, ref itemsToTake, halfTotalItemCount);
                        TakeItemsFromWeightedSelection(weightedSelection, ref context, ref itemsToTake, halfTotalItemCount);
                        // Unused shop terminal behaviour? If we didn't take enough items, and the purchasable is a shop terminal choice, add the choice's item index as remaining items to take
                        for (int i = itemsToTake.Count; i < halfTotalItemCount; i++)
                        {
                            itemsToTake.Add(context.avoidedItemIndex);
                        }
                        // Remove the items from the interactor's inventory and add them to the pay context results
                        for (int j = 0; j < itemsToTake.Count; j++)
                        {
                            ItemIndex itemIndex2 = itemsToTake[j];
                            context.results.itemsTaken.Add(itemIndex2);
                            inventory.RemoveItem(itemIndex2, 1);
                        }
                        CollectionPool <ItemIndex, List <ItemIndex> > .ReturnCollection(itemsToTake);
                    }
                }
            };
            costType_ItemFraction.colorIndex = ColorCatalog.ColorIndex.Tier1Item;
            CostTypeCreation.CreateCostType(new CostTypeCreation.CustomCostTypeInfo
            {
                costTypeDef = costType_ItemFraction,
                onRegister  = (costTypeIndex) => {
                    if (OnItemFractionCostTypeRegister != null)
                    {
                        OnItemFractionCostTypeRegister(costTypeIndex);
                    }
                }
            });
            On.RoR2.Language.GetLocalizedFormattedStringByToken += (orig, self, token, args) =>
            {
                if (token == costType_ItemFraction.costStringFormatToken)
                {
                    return(orig(self, "COST_ITEM_FORMAT", new object[] { args[0].ToString() + "%" }));
                }
                return(orig(self, token, args));
            };
        }