void OnTriggerEnter(Collider other) { if (other.transform.tag == "Collectable") { collectableManager.AddCollectable(); Destroy(other.gameObject); } }
void OnTriggerExit(Collider other) { if (other.transform.tag == "Collectable") { Destroy(other.gameObject); { AudioSource audio = GetComponent <AudioSource>(); audio.Play(); } collectableManager.AddCollectable(); } }