public CollectablesSpawner(LaneDataBase _laneData, CollectablesDataBase _collectablesData, Transform _holder, CollectablesControllerBase _collectablesController) { laneData = _laneData; collectablesData = _collectablesData; collectablesController = _collectablesController; holder = _holder; }
public PlatformController(PlatformDataBase _platformData, PlayerDataBase _playerData, LaneDataBase _laneData, ObstaclesDataBase _obstaclesData, CollectablesDataBase _collectablesData, CollectablesControllerBase _collectablesController) { playerData = _playerData; platformData = _platformData; laneData = _laneData; obstaclesData = _obstaclesData; collectablesData = _collectablesData; collectablesController = _collectablesController; }
public PlatformSpawner(PlatformDataBase _platformData, PlayerDataBase _playerData, GenericPool <PlatformBase> _platformPool, LaneDataBase _laneData, ObstaclesDataBase _obstaclesData, CollectablesDataBase _collectablesData, CollectablesControllerBase _collectablesController) { platformData = _platformData; playerData = _playerData; platformPool = _platformPool; laneData = _laneData; obstaclesData = _obstaclesData; collectablesData = _collectablesData; collectablesController = _collectablesController; }
private void InitCollecrtableController() { collectablesController = new CollectablesController(screenData); collectablesController.Enable(); }
public override void SetCollectablesController(CollectablesControllerBase _collectablesController) { collectablesController = _collectablesController; }
public abstract void SetCollectablesController(CollectablesControllerBase _collectablesController);