public override void SetFeedback (CollectableMaterialChange feedbackManager) { base.SetFeedback (feedbackManager); feedbackManager.SetPowerUpFeedback (timeAlive); }
// Use this for initialization void Start () { m_currentCollectable = null; m_playerController = GetComponent<PlayerController>(); m_feedback = GetComponentInChildren<CollectableMaterialChange> (); }
public virtual void SetFeedback(CollectableMaterialChange feedbackManager) { }
public override void SetFeedback (CollectableMaterialChange feedbackManager) { base.SetFeedback (feedbackManager); feedbackManager.SetRuneFeedback (); }