public IEnumerator questRemovedAfterCompletion() { // Use the Assert class to test conditions. // yield to skip a frame var exampleQuest = new GameObject().AddComponent <Quest>(); //Create an example quest to test and assign some of its basic needs exampleQuest.questName = "Test"; exampleQuest.experienceAward = 20; exampleQuest.isComplete = false; exampleQuest.itemReward = "Wood"; CollectObjective exampleObj = new CollectObjective(exampleQuest, "TESTITEM", "Collect a test item", false, 0, 1); //Example objective made for a quest, that asks for a tesitem to be picked up exampleQuest.objectives.Add(exampleObj); //Add objective to quest var itemDatabase = new GameObject().AddComponent <ItemDatabase>(); //Creates item database and builds it to allow access to items itemDatabase.buildDatabase(); //Build item database to allow access to items var inv = new GameObject().AddComponent <Inventory>(); //Creates inventory object inv.addQuestTest(exampleQuest); //Calls inventory method to add quest inv.addTest("TESTITEM", itemDatabase); //Adds one testitem to inventory, to complete quest exampleObj.itemPickedUp(itemDatabase.getItem("TESTITEM")); //Checks if item picked up is the one needed for quest exampleQuest.checkObjectivesTest(); //Check if all the objectives for the quest are complete yield return(null); //Waits a second Assert.IsTrue(exampleQuest.isComplete); //Should return true indicating all objectives of the quest are completed }
/// <summary> /// 完成任务 /// </summary> public bool CompleteTask(Task task) { if (!task) { return(false); } task = ResMgr.Instance.Load <Task>(task.TaskID); if (OnGoingTask != null && task.IsComplete) { cmpleteTask = task; task.IsOngoing = false; OnGoingTask = null; DoneTaskList.Add(task); GameDataMgr.Instance.CompleteTask(task); //如果该任务在中转站中,需要消除 if (TaskGiverMgr.Instance.GiverTransferStation.ContainsKey(task.CmpltNpcID)) { TaskGiverMgr.Instance.GiverTransferStation.Remove(task.CmpltNpcID); } foreach (Objective o in task.Objectives) { o.OnFinishThisEvent -= UpdateCollectObjectives; if (o is CollectObjective) { CollectObjective co = o as CollectObjective; GameDataMgr.Instance.RemoveTaskCoItem(co.ItemID, co.Amount); GameDataMgr.Instance.playerInfo.OnGetItemEvent -= co.UpdateCollectAmountUp; } if (o is KillObjective) { KillObjective ko = o as KillObjective; LevelManager.Instance.OnDeathEvent -= ko.UpdateKillAmount; } if (o is TalkObjective) { TalkObjective to = o as TalkObjective; if (TaskGiverMgr.Instance.CmpDbTransferStation.ContainsKey(to.TalkerID)) { TaskGiverMgr.Instance.CmpDbTransferStation.Remove(to.TalkerID); } TaskGiverMgr.Instance.OnTalkFinishEvent -= to.UpdateTalkStatus; } } //奖励 if (task.OnCmpltDialog != null) { DialogMgr.Instance.rewardEvent += Reward; } else { Reward(); } return(true); } return(false); }
/// <summary> /// 放弃任务 /// </summary> /// <param name="quest">放弃的任务</param> /// <param name="loadMode">是否为读档模式</param> /// <returns></returns> public bool AbandonQuest(Quest quest, bool loadMode = false) { if (HasOngoingQuest(quest) && quest && quest.Abandonable) { quest.IsOngoing = false; QuestsOngoing.Remove(quest); foreach (Objective o in quest.ObjectiveInstances) { if (o is CollectObjective) { CollectObjective co = o as CollectObjective; TriggerManager.Instance.OnGetItemEvent += co.UpdateCollectAmount; TriggerManager.Instance.OnLoseItemEvent += co.UpdateCollectAmountDown; } if (o is KillObjective) { KillObjective ko = o as KillObjective; ko.CurrentAmount = 0; TriggerManager.Instance.OnUnitDeathEvent -= ko.UpdateKillAmount; } if (o is TalkObjective) { } if (o is SubmitObjective) { } if (o is CustomObjective) { CustomObjective cuo = o as CustomObjective; cuo.CurrentAmount = 0; TriggerManager.Instance.OnTriggerSetEvent -= cuo.UpdateTriggerState; } } if (!quest.SbmtOnOriginalNPC) { } if (QuestsOngoing.Count < 1) { } return(true); } else if (!quest.Abandonable) { PopoutController.CreatePopoutAlert("", "该任务无法放弃" , 50, true, PopoutController.PopoutWIndowAlertType.ConfirmMessage , null); } return(false); }
public CollectObjectiveInstance(CollectObjective objective, MLQuestInstance instance) : base(instance, objective) =>
/// <summary> /// 接取任务 /// </summary> /// <param name="quest">要接取的任务</param> /// <param name="loadMode">是否读档模式</param> /// <returns></returns> public bool AcceptQuest(Quest quest, bool loadMode = false) { if (!quest || !quest.IsValid) { //PopoutController.CreatePopoutMessage("无效任务", 25); Debug.Log("无效任务"); return(false); } if (HasOngoingQuest(quest)) { //PopoutController.CreatePopoutMessage("任务正在执行", 25); Debug.Log("任务正在执行"); return(false); } if (quest.Group) { } foreach (Objective o in quest.ObjectiveInstances) { if (o is CollectObjective) { CollectObjective co = o as CollectObjective; TriggerManager.Instance.OnGetItemEvent += co.UpdateCollectAmount; TriggerManager.Instance.OnLoseItemEvent += co.UpdateCollectAmountDown; } if (o is KillObjective) { KillObjective ko = o as KillObjective; TriggerManager.Instance.OnUnitDeathEvent += ko.UpdateKillAmount; } if (o is TalkObjective) { } if (o is SubmitObjective) { } if (o is CustomObjective) { CustomObjective cuo = o as CustomObjective; TriggerManager.Instance.OnTriggerSetEvent += cuo.UpdateTriggerState; if (cuo.CheckStateAtAcpt) { TriggerManager.Instance.SetTrigger(cuo.TriggerName , TriggerManager.Instance.GetTriggerState(cuo.TriggerName)); } } o.OnStateChangeEvent += OnObjectiveStateChange; } quest.IsOngoing = true; QuestsOngoing.Add(quest); if (!quest.SbmtOnOriginalNPC) { } if (!loadMode) { PopoutController.CreatePopoutMessage("接取任务[" + quest.TITLE + "]", 50); } if (quest.ObjectiveInstances.Count > 0) { Objective firstObj = quest.ObjectiveInstances[0]; // } return(true); }
/// <summary> /// 完成任务 /// </summary> /// <param name="quest">完成的任务</param> /// <param name="loadMode">是否为读档模式</param> /// <returns></returns> public bool CompleteQuest(Quest quest, bool loadMode = false) { if (!quest) { return(false); } if (HasOngoingQuest(quest) && quest.IsComplete) { if (!loadMode) { foreach (ItemInfo rwi in quest.QuestItemReward.RewardItems) { //if() } foreach (QuestItemReward.DictItemInfo dwi in quest.QuestItemReward.DictRewardItems) { //if() } List <Quest> questsReqThisQuestItem = new List <Quest>(); foreach (Objective o in quest.ObjectiveInstances) { if (o is CollectObjective) { CollectObjective co = o as CollectObjective; questsReqThisQuestItem = QuestRequiredItem(co.Item , SDDataManager.Instance.GetItemAmount(co.Item.ID) - o.Amount) .ToList(); } if (questsReqThisQuestItem.Contains(quest) && questsReqThisQuestItem.Count > 1) //需要道具的任务群包含该任务且数量多于一个,说明其他任务对该任务提交的道具存在依赖 { PopoutController.CreatePopoutMessage ("提交失败,其他任务对该任务提交物品有需求", 50); return(false); } } } quest.IsOngoing = false; QuestsOngoing.Remove(quest); RemoveQuestAgentByQuest(quest); //quest.current QuestsComplete.Add(quest); // foreach (Objective o in quest.ObjectiveInstances) { o.OnStateChangeEvent -= OnObjectiveStateChange; if (o is CollectObjective) { CollectObjective co = o as CollectObjective; TriggerManager.Instance.OnGetItemEvent += co.UpdateCollectAmount; TriggerManager.Instance.OnLoseItemEvent += co.UpdateCollectAmountDown; if (!loadMode && co.LoseItemAtSbmt) { SDDataManager.Instance.LoseItem(co.Item.ID, o.Amount); } } if (o is KillObjective) { KillObjective ko = o as KillObjective; TriggerManager.Instance.OnUnitDeathEvent -= ko.UpdateKillAmount; } if (o is TalkObjective) { } if (o is SubmitObjective) { } if (o is CustomObjective) { CustomObjective cuo = o as CustomObjective; TriggerManager.Instance.OnTriggerSetEvent -= cuo.UpdateTriggerState; } } if (!loadMode) { SDDataManager.Instance.AddCoin(quest.RewardCoin); SDDataManager.Instance.AddDamond(quest.RewardDamond); SDDataManager.Instance.AddJiancai(quest.RewardJianCai); float R = UnityEngine.Random.Range(0, 1); if (R <= quest.QuestItemReward.GetPossible) { foreach (ItemInfo info in quest.QuestItemReward.RewardItems) { SDDataManager.Instance.AddItem(info.ItemID, info.Amount); } foreach (QuestItemReward.DictItemInfo INFO in quest.QuestItemReward.DictRewardItems) { float _R = UnityEngine.Random.Range(0, 1); if (_R <= INFO.Possibility) { SDDataManager.Instance.AddItem(INFO.ID, INFO.amount); } } } PopoutController.CreatePopoutMessage ("完成任务 [" + quest.TITLE + "]", 50); } return(true); } return(false); }
/// <summary> /// 接受任务 /// </summary> public bool AcceptTask(Task task) { if (!task) { return(false); } if (OnGoingTask != null) { return(false); } foreach (Objective o in task.Objectives) { if (o is CollectObjective) { CollectObjective co = o as CollectObjective; co.CurrentAmount = 0; GameDataMgr.Instance.playerInfo.OnGetItemEvent += co.UpdateCollectAmountUp; //获取时是否检查一遍背包以检测任务是否已可完成 if (co.CheckBagAtAccept) { int currentNum = GameDataMgr.Instance.playerInfo.hideList.Any(x => x.id == co.ItemID) ? GameDataMgr.Instance.playerInfo.hideList.Find(x => x.id == co.ItemID).num : 0; co.UpdateCollectAmountUp(co.ItemID, currentNum); } } else if (o is KillObjective) { KillObjective ko = o as KillObjective; ko.CurrentAmount = 0; //检验是否为目的enermy的任务交给关卡管理器(它管理怪物生成和记录死亡的) LevelManager.Instance.OnDeathEvent += ko.UpdateKillAmount; } else if (o is TalkObjective) { TalkObjective to = o as TalkObjective; to.CurrentAmount = 0; if (TaskGiverMgr.Instance.AllTaskGiverInCurrentScene.ContainsKey(to.TalkerID)) { TaskGiverMgr.Instance.AllTaskGiverInCurrentScene[to.TalkerID].GetComponent <DialogListenTrigger>().SetDialogSp(to.TalkDb, true); } else if (!TaskGiverMgr.Instance.CmpDbTransferStation.ContainsKey(to.TalkerID)) { TaskGiverMgr.Instance.CmpDbTransferStation.Add(to.TalkerID, to.TalkDb); } //检验是否为目的NPC的任务交给NPC管理器(它管理NPC的读取) TaskGiverMgr.Instance.OnTalkFinishEvent += to.UpdateTalkStatus; } o.OnFinishThisEvent += UpdateCollectObjectives; } task.IsOngoing = true; OnGoingTask = task; GameDataMgr.Instance.AcceptTask(task); //如果这个任务不是在原NPC处交任务的话 if (!task.CmpltOnOriginalNpc) { //储存到中转站 if (!TaskGiverMgr.Instance.GiverTransferStation.ContainsKey(task.CmpltNpcID)) { TaskGiverMgr.Instance.GiverTransferStation.Add(task.CmpltNpcID, task); } //如果现在场景中就有这个NPC,把这个人物转交给那个NPC if (TaskGiverMgr.Instance.AllTaskGiverInCurrentScene.ContainsKey(task.CmpltNpcID)) { TaskGiverMgr.Instance.AllTaskGiverInCurrentScene[task.CmpltNpcID].TransferTaskToThis(task); } } return(true); }