void Start() { artef1 = GetComponent <LivingWaterArtefact>(); artef2 = GetComponent <DeadWaterArtefact>(); artef3 = GetComponent <RodArtefact>(); artef4 = GetComponent <FrogArtefact>(); artef5 = GetComponent <PoisonArtefact>(); artef6 = GetComponent <BasiliskEyeArtefact>(); plr = Hero.hero; en = Hero.hero; amount = GetComponent <CollectArtefacts>(); }
void Update() { amount = GetComponent <CollectArtefacts>(); artef1 = GetComponent <LivingWaterArtefact>(); if (Input.GetKeyDown(KeyCode.Z)) { isArt1 = true; } if (isArt1) { if (amount.art1 > 0) { artef1.MagicEffect(plr, 50); amount.art1--; amount.amount1.text = amount.art1.ToString(); } isArt1 = false; } if (Input.GetKeyDown(KeyCode.X)) { isArt2 = true; } if (isArt2) { if (amount.art2 > 0) { artef2.MagicEffect(plr, 50); amount.art2--; amount.amount2.text = amount.art2.ToString(); } isArt2 = false; } if (Input.GetKeyDown(KeyCode.C)) { isArt3 = true; } if (isArt3) { if (amount.art3 > 0) { artef3.MagicEffect(en, 20); amount.art3--; amount.amount3.text = amount.art3.ToString(); } isArt3 = false; } if (Input.GetKeyDown(KeyCode.V)) { isArt4 = true; } if (isArt4) { if (amount.art4 > 0) { artef4.MagicEffect(plr, 0); amount.art4--; amount.amount4.text = amount.art4.ToString(); } isArt1 = false; } if (Input.GetKeyDown(KeyCode.B)) { isArt5 = true; } if (isArt5) { if (amount.art5 > 0) { artef5.MagicEffect(en, 20); amount.art5--; amount.amount5.text = amount.art5.ToString(); } isArt5 = false; } if (Input.GetKeyDown(KeyCode.N)) { isArt6 = true; } if (isArt6) { if (amount.art6 > 0) { artef6.MagicEffect(en, 0); amount.art6--; amount.amount6.text = amount.art6.ToString(); } isArt6 = false; } }