Exemple #1
0
        public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
#if DEBUG
            if (world != null && player != null)
            {

                if (freeCameraActive)
                {
                    world.Draw(gameTime, freeCamera, (int)player.WorldPosition.Y);
                    player.player.Draw(freeCamera);
                }
                else
                {
                    world.Draw(gameTime, camera, (int)player.WorldPosition.Y);
                    player.player.Draw(camera);
                    collect.Draw(spriteBatch);
                }
#endif
#if !DEBUG
            // World
            world.Draw(gameTime, camera);
            // UI
          
#endif
            }
        }