/// <summary> /// 碰撞器管理 /// </summary> public void EnableColider(ColiderType Type, bool bEnable) { if (BattleEnvironmentM.GetBattleEnvironmentMode() == BattleEnvironmentMode.Edit) { return; } if (ProPerty.m_roleColider != null) { ProPerty.m_roleColider.EnableColider(Type, bEnable); } }
public void EnableColider(ColiderType Type, bool bEnable) { if ((Type & ColiderType.Fire) == ColiderType.Fire) { EnableFireColider(bEnable); EnableClickColider(!bEnable); } // if ((Type & ColiderType.Click) == ColiderType.Click) { EnableFireColider(!bEnable); EnableClickColider(bEnable); } }
/// <summary> /// コンストラクタ /// </summary> /// <param name="name">アセット名</param> /// <param name="bulletType">弾の種類</param> /// <param name="coliderType">弾の形</param> /// <param name="power">威力</param> public Bullet(string name, BulletType bulletType, ColiderType coliderType, int power) : base(name) { this.bulletType = bulletType; this.coliderType = coliderType; this.power = power; }