public Coin_shape create(int starting_x) { GameObject new_coin_shape = coin_pool.get(Random.Range(0, number_of_shapes)); new_coin_shape.transform.parent = coin_parent; Coin_shape coin_shape_component = new_coin_shape.GetComponent <Coin_shape>(); coin_shape_component.x_pos = starting_x; new_coin_shape.transform.position = new Vector3(starting_x, new_coin_shape.transform.position.y); return(coin_shape_component); }
// Update is called once per frame void Update() { if (position_to_create_coin == 0) { position_to_create_coin = new_position_to_create_coin(); } int current_pos = column_creater.current_pos; //creating new coin if (current_pos > position_to_create_coin) { if (coin_creater.can_create(position_to_create_coin)) { Coin_shape new_coin = coin_shape_creater.create(position_to_create_coin); if (current_coin) { current_coin.next_coin = new_coin; } current_coin = new_coin; position_to_create_coin = new_position_to_create_coin(); } else { position_to_create_coin++; } } //deleting coins if (coin_to_delete) { if (ball.transform.position.x > coin_to_delete.x_pos + deleting_range) { if (coin_to_delete.next_coin) { Coin_shape next_coin = coin_to_delete.next_coin; coin_deleter.delete(coin_to_delete); coin_to_delete = next_coin; } } } }
public void delete(Coin_shape coin) { Destroy(coin.gameObject); }