void Start() { thecoingen = FindObjectOfType <Coin_gen>(); values = FindObjectOfType <Option_values>(); cointhreshold = values.cointhreshold; spikethreshold = values.spikethreshold; powerupthreshold = values.powerupthreshold; enemythreshold = values.enemythreshold; platwidths = new float[platformObjecPools.Length]; for (int i = 0; i < platformObjecPools.Length; i++) { platwidths[i] = platformObjecPools[i].pooledobject.GetComponent <BoxCollider2D>().size.x; } minheight = minheightpoint.position.y; maxheight = maxheightpoint.position.y; }
void Start() { thecoingen = FindObjectOfType <Coin_gen>(); values = FindObjectOfType <Option_values>(); cointhreshold = values.cointhreshold; spikethreshold = values.spikethreshold; powerupthreshold = values.powerupthreshold; enemythreshold = values.enemythreshold; // platwidth = platform.GetComponent<BoxCollider2D>().size.x; platwidths = new float[platformObjecPools.Length]; for (int i = 0; i < platformObjecPools.Length; i++) //végig járjuk az objectpool listát { platwidths[i] = platformObjecPools[i].pooledobject.GetComponent <BoxCollider2D>().size.x; //értéket adunk a platform szélesség lista elemeinek a hozzá tartozó platform alapján } minheight = minheightpoint.position.y; //transform.position.y;// -1.5f; maxheight = maxheightpoint.position.y; }