Exemple #1
0
    void Start()
    {
        thecoingen = FindObjectOfType <Coin_gen>();
        values     = FindObjectOfType <Option_values>();


        cointhreshold    = values.cointhreshold;
        spikethreshold   = values.spikethreshold;
        powerupthreshold = values.powerupthreshold;
        enemythreshold   = values.enemythreshold;


        platwidths = new float[platformObjecPools.Length];

        for (int i = 0; i < platformObjecPools.Length; i++)
        {
            platwidths[i] = platformObjecPools[i].pooledobject.GetComponent <BoxCollider2D>().size.x;
        }

        minheight = minheightpoint.position.y;
        maxheight = maxheightpoint.position.y;
    }
Exemple #2
0
    void Start()
    {
        thecoingen = FindObjectOfType <Coin_gen>();
        values     = FindObjectOfType <Option_values>();


        cointhreshold    = values.cointhreshold;
        spikethreshold   = values.spikethreshold;
        powerupthreshold = values.powerupthreshold;
        enemythreshold   = values.enemythreshold;


        //  platwidth = platform.GetComponent<BoxCollider2D>().size.x;
        platwidths = new float[platformObjecPools.Length];

        for (int i = 0; i < platformObjecPools.Length; i++)                                           //végig járjuk az objectpool listát
        {
            platwidths[i] = platformObjecPools[i].pooledobject.GetComponent <BoxCollider2D>().size.x; //értéket adunk a platform szélesség lista elemeinek a hozzá tartozó platform alapján
        }

        minheight = minheightpoint.position.y; //transform.position.y;// -1.5f;
        maxheight = maxheightpoint.position.y;
    }