void Die() { CoinRewarder.Spawn(gameObject.transform, 2, 5, coinPrefab); Destroy(gameObject); }
private void Start() { coinRewarder = GameObject.Find ("Coin Rewarder").GetComponent<CoinRewarder> (); if (clearMemory) { PlayerPrefs.DeleteAll (); } highscore = PlayerPrefs.GetInt ("Highscore"); celebrationSound = GetComponents<AudioSource> () [0]; countSound = GetComponents<AudioSource> () [1]; if (PlayerPrefs.GetInt ("Sound", 0) == 0) { AudioListener.volume = 1; } else { AudioListener.volume = 0; } }