public void UpdateLevelTMPs() { for (int i = 1; i < SceneManager.sceneCountInBuildSettings; i++) { sortedLevelTmps[i - 1].text = CoinDataHandler.GetCoinsByLevel((GameScene)i) + "/" + sortedTotalCoins[i - 1]; } }
public void SaveToFileIfNeeded() { if (IsSaveToFileNeeded) { CoinDataHandler.UpdateAndSaveCoinsByLevel((GameScene)lastSceneIndex, coinBalance); } UpdateTmpsWithCoinData(); }
private void UpdateBestScore() { UpdateTmpCollection(CoinDataHandler.GetCoinsByLevel((GameScene)lastSceneIndex) + "/" + Coins.Length, bestScoreTmps); }
private void UpdateTotalCoinTmps() { UpdateTmpCollection(CoinDataHandler.GetTotalPlayerCoins() + "", totalPlayerCoinTmps); }