void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((Coding4Fun.Obd.InstrumentCluster.Controls.Skin1967.Marquee)(target)); return; case 2: this.uxSB_GameLoop_BeginStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target)); return; case 3: this.LayoutRoot = ((System.Windows.Controls.Canvas)(target)); return; case 4: this.uxTextBlock = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((Coding4Fun.Obd.InstrumentCluster.Controls.Skin1967.Marquee)(target)); return; case 2: this.uxSB_GameLoop_BeginStoryboard = ((System.Windows.Media.Animation.BeginStoryboard)(target)); return; case 3: this.LayoutRoot = ((System.Windows.Controls.Canvas)(target)); return; case 4: this.uxTextBlock = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }