public LuaFunction(BinaryReader reader, LuaModule module)
        {
            Module = module;

            Source = module.ReadString(reader);
            LineDefined = module.ReadInt(reader);
            UpValueCount = reader.ReadByte();
            ParameterCount = reader.ReadByte();
            HasVariableArguments = reader.ReadByte() != 0;
            MaxStackSize = reader.ReadByte();

            var lineInfoCount = module.ReadInt(reader);
            LineInfo = new Codex<int>(reader.ReadArrayInt32(lineInfoCount));

            var localVariableCount = module.ReadInt(reader);
            LuaLocalVariable[] localVariables = new LuaLocalVariable[localVariableCount];
            for (int index = 0; index < localVariableCount; index++)
                localVariables[index] = new LuaLocalVariable(reader, this);
            LocalVariables = new Codex<LuaLocalVariable>(localVariables);

            var upValueCount = module.ReadInt(reader);
            string[] upValues = new string[upValueCount];
            for (int index = 0; index < upValueCount; index++)
                upValues[index] = module.ReadString(reader);
            UpValues = new Codex<string>(upValues);

            var constantCount = module.ReadInt(reader);
            Codex<object> constants = new Codex<object>(constantCount);
            Constants = constants;
            for (int index = 0; index < constantCount; index++) {
                LuaType type = (LuaType)reader.ReadByte();

                switch (type) {
                    case LuaType.Nil: break;
                    case LuaType.Boolean: constants.Add(reader.ReadByte() != 0); break;
                    case LuaType.Number: constants.Add(module.ReadNumber(reader)); break;
                    case LuaType.String: constants.Add(module.ReadString(reader)); break;
                    default: throw new NotSupportedException();
                }
            }

            var functionCount = module.ReadInt(reader);
            LuaFunction[] functions = new LuaFunction[functionCount];
            for (int index = 0; index < functionCount; index++)
                functions[index] = new LuaFunction(reader, index, this);
            Closures = new Codex<LuaFunction>(functions);

            var codeCount = module.ReadInt(reader);
            LuaInstruction[] code = new LuaInstruction[codeCount];
            for (int index = 0; index < codeCount; index++)
                code[index] = new LuaInstruction(this, module.ReadInstructionCode(reader));
            Instructions = new Codex<LuaInstruction>(code);
        }
Exemple #2
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        internal Picture(AssetLoader loader)
            : base(loader)
        {
            BinaryReader reader = loader.Reader;
            ushort       check  = reader.ReadUInt16();
            Codex <PictureInstruction> instructions = new Codex <PictureInstruction>();
            Codex <PictureCel>         cels         = new Codex <PictureCel>();

            if (check == 0x0E)               // VGA picture
            {
                int celCount = reader.ReadUInt16();
                Unknowns.ReadInt16s(reader, 1);                 // 0x2A
                int paletteOffset = reader.ReadInt32();
                Dimensions = new Vector2i(reader.ReadUInt16(), reader.ReadUInt16());

                reader.BaseStream.Position = paletteOffset;
                Palette = new Palette(loader);
                AddChild(Palette);

                for (int celIndex = 0; celIndex < celCount; celIndex++)
                {
                    PictureCel cel = new PictureCel(this, celIndex, loader);

                    cels.Add(cel);
                    AddChild(cel);
                    instructions.Add(new PictureInstruction.DrawCel(cel));
                }
            }
            else
            {
                Dimensions = new Vector2i(320, 190);
                reader.BaseStream.Seek(-2, SeekOrigin.Current);
                byte[] data   = reader.ReadBytes(checked ((int)reader.BaseStream.Length));
                Stream stream = new MemoryStream(data, false);
                PicturePatternFlags patternFlags = PicturePatternFlags.None;
                byte patternNumber = 0;

                while (true)
                {
                    PictureInstruction instruction = PictureInstruction.ReadInstruction(stream, ref patternFlags, ref patternNumber);
                    instructions.Add(instruction);
                    if (instruction.IsQuit)
                    {
                        break;
                    }
                }
            }

            Cels         = cels;
            Instructions = instructions;
        }
Exemple #3
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        internal Palette(AssetLoader loader)
            : base(loader)
        {
            BinaryReader reader = loader.Reader;

            Unknowns.ReadBytes(reader, 25);            // Offset 0-24
            int firstIndex = reader.ReadByte();        // Offset 25-25

            Unknowns.ReadBytes(reader, 3);             // Offset 26-28
            int count = reader.ReadUInt16();           // Offset 29-30

            Unknowns.ReadBytes(reader, 1);             // Offset 31-31
            byte format = reader.ReadByte();           // Offset 32-32

            Unknowns.ReadBytes(reader, 4);             // Offset 33-36
            // Offset 37

            PaletteColor[] colors = new PaletteColor[count];
            Colors     = new ReadOnlyCollection <PaletteColor>(colors);
            FlatColors = new Codex <Color>(256);
            for (int index = 0; index < firstIndex; index++)
            {
                FlatColors.Add(Color.Purple);
            }
            for (int index = 0; index < count; index++)
            {
                PaletteColor color;

                switch (format)
                {
                case 0:                         // Variable (byte used, byte red, byte green, byte blue)
                    color = new PaletteColor(reader.ReadByte() != 0, reader.ReadByte(), reader.ReadByte(), reader.ReadByte());
                    break;

                case 1:                         // Constant (byte red, byte green, byte blue)
                    color = new PaletteColor(reader.ReadByte(), reader.ReadByte(), reader.ReadByte());
                    break;

                default:
                    throw new NotImplementedException();
                }

                colors[index] = color;
                FlatColors.Add(color);
            }

            PaletteAsset = new PaletteAsset(Manager, Name ?? "Palette", FlatColors);
        }
Exemple #4
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        protected virtual void AddEntry(int gx, int gy, int idx)
        {
            var ui = UI;

            ui.EntryPoint = new Point2D(gx, gy);

            User.SendMessage("Select a rune book or recall rune to add to the Codex...");

            Minimized = true;
            Refresh(true);

            ItemSelectTarget <Item> .Begin(
                User,
                (m, t) =>
            {
                if (Codex.Add(User, t, ui.Category, true))
                {
                    Minimized = false;
                    SelectEntry(gx, gy, idx, ui.Category.Entries[gx, gy]);
                }
                else
                {
                    AddEntry(gx, gy, idx);
                }
            },
                m =>
            {
                Minimized = false;
                Refresh(true);
            });
        }
Exemple #5
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        internal Package(AssetLoader loader)
            : base(loader)
        {
            loader.MakeBigEndian();
            BinaryReader reader = Reader = loader.Reader;

            ushort versionMajor = reader.ReadUInt16();
            ushort versionMinor = reader.ReadUInt16();

            reader.RequireZeroes(4);

            int stringCount = reader.ReadInt32();
            Codex <PackageString> strings = new Codex <PackageString>(stringCount);

            for (int index = 0; index < stringCount; index++)
            {
                strings.Add(new PackageString(this, index, reader));
            }
            Strings = strings;

            int fileCount = reader.ReadInt32();

            for (int index = 0; index < fileCount; index++)
            {
                new PackageFile(this, index, loader);
            }
        }
Exemple #6
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 public static void AddCodex(string fileName)
 {
     if (!String.IsNullOrEmpty(fileName))
     {
         Codex.Add(fileName.ToLower());
     }
 }
Exemple #7
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        public Script(AssetManager manager, BinaryReader reader, string name)
            : base(manager, name)
        {
            long end = reader.BaseStream.Length;

            ExceptionEnd = "";

            reader.Require(0x01011388);
            CodeAddressA = reader.ReadUInt16();
            reader.Require((ushort)0x0101);
            CodeAddressB = reader.ReadUInt16();
            reader.Require((ushort)0x0101);
            CodeAddressC = reader.ReadUInt16();
            reader.Require((ushort)0x0101);
            CodeAddressD = reader.ReadUInt16();
            reader.Require((ushort)0x0101);
            CodeAddressE = reader.ReadUInt16();

            while (reader.BaseStream.Position < end)
            {
                try {
                    var instruction = ScriptInstruction.Read(this, reader);
                    InstructionsMutable.Add(instruction);
                } catch (Exception exception) {
                    ExceptionEnd = string.Format("\r\n{0:X}: Exception: {1}\r\nStopping\r\n", reader.BaseStream.Position, exception);
                    break;
                }
            }

            Link();
        }
Exemple #8
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            internal Object(Script script, ScriptBlock block, AssetLoader loader)
                : base(script, block)
            {
                var reader = loader.Reader;

                loader.Expect((ushort)0x1234);
                LocalVariableOffset = reader.ReadUInt16();
                int functionSelectorListOffset = reader.ReadUInt16();

                int variableSelectorCount = reader.ReadUInt16();
                Codex <VariableSelector> variableSelectors = new Codex <VariableSelector>(variableSelectorCount);

                Variables = variableSelectors;
                for (int index = 0; index < variableSelectorCount; index++)
                {
                    variableSelectors.Add(new VariableSelector(this, loader));
                }

                int functionSelectorCount = reader.ReadUInt16();
                Codex <FunctionSelector> functionSelectors = new Codex <FunctionSelector>(functionSelectorCount);

                Functions = functionSelectors;
                for (int index = 0; index < functionSelectorCount; index++)
                {
                    functionSelectors.Add(new FunctionSelector(this, loader));
                }

                loader.Expect((ushort)0);
                for (int index = 0; index < functionSelectorCount; index++)
                {
                    functionSelectors[index].ReadCodeOffset(loader);
                }

                loader.ExpectPosition(block.EndOffset);
            }
Exemple #9
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        internal View(AssetLoader loader)
            : base(loader)
        {
            using (BinaryReader reader = loader.Reader) {
                // 8-byte header
                var    count         = reader.ReadByte();
                var    flags         = reader.ReadByte();      // Bit 0x80 means palette is set
                bool   isCompressed  = (flags & 0x40) == 0;
                ushort mirroredFlags = reader.ReadUInt16();
                Unknowns.ReadInt16s(reader, 1);
                ushort paletteOffset = reader.ReadUInt16();

                if (paletteOffset != 0 && paletteOffset != 0x100)
                {
                    throw new NotImplementedException();
                }

                for (int index = 0; index < count; index++)
                {
                    reader.BaseStream.Position = 8 + index * 2;
                    var animation = FindAnimation(loader, reader.ReadUInt16());
                    GroupsMutable.Add(new ViewGroup(animation, (mirroredFlags & (1 << index)) != 0));
                }
            }
        }
Exemple #10
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        internal MCP(AssetManager manager, AssetLoader loader)
            : base(manager, loader.Name)
        {
            var reader = loader.Reader;

            EndOffset = checked ((int)loader.Length);
            loader.Expect(Magic1 + 1);
            loader.Expect(Magic2);
            int table2Count  = reader.ReadInt32();
            int table2Offset = Table2Offset = reader.ReadInt32();

            int table1Offset = Table1Offset = HeaderDataSize;
            int table1Count  = (table2Offset - table1Offset) / MCPTable1.DataSize;

            reader.BaseStream.Position = table1Offset;
            var table1 = new Codex <MCPTable1>(table1Count);

            Table1 = table1;
            for (int index = 0; index < table1Count; index++)
            {
                table1.Add(new MCPTable1(this, index, loader));
            }

            reader.BaseStream.Position = table2Offset;
            var table2 = new Codex <MCPTable2>(table2Count);

            Table2 = table2;
            for (int index = 0; index < table2Count; index++)
            {
                table2.Add(new MCPTable2(this, index, loader));
            }
        }
Exemple #11
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        internal Effect(AssetLoader loader)
            : base(loader)
        {
            var reader = loader.Reader;

            loader.ExpectMagic(Magic);
            loader.Expect(0x10000);
            loader.Expect(ContentStart);

            int offsetOffset = reader.ReadInt32();
            int pointerCount = reader.ReadInt32();
            HashSet<int> pointers = new HashSet<int>();
            int functionCount = reader.ReadInt32();
            HashSet<int> functions = new HashSet<int>();

            loader.Position = offsetOffset;
            for (int index = 0; index < pointerCount; index++)
                pointers.Add(reader.ReadInt32());
            for (int index = 0; index < functionCount; index++)
                functions.Add(reader.ReadInt32());

            loader.Position = ContentStart;
            int tokenCount = (offsetOffset - ContentStart) / 4;
            Tokens = new Codex<EffectToken>(tokenCount);
            for (int index = 0; index < tokenCount; index++)
                Tokens.Add(new EffectToken(reader, pointers, functions));
            for (int index = 0; index < tokenCount; index++)
                Tokens[index].Link(Tokens);

            Instructions = new Codex<EffectInstruction>();
            for (int index = 0; index < tokenCount; )
                Instructions.Add(new EffectInstruction(Tokens, ref index));
        }
        /// <summary>Add a background operation.</summary>
        /// <param name="name"></param>
        /// <param name="description"></param>
        /// <param name="callbacks"></param>
        /// <returns></returns>
        public BackgroundOperation AddBackgroundOperation(string name, string description, params BackgroundOperationCallback[] callbacks)
        {
            BackgroundOperation operation = new BackgroundOperation(this, name, description, callbacks);

            lock (BackgroundOperations)
                BackgroundOperations.Add(operation);
            return(operation);
        }
Exemple #13
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        internal Module(AssetLoader loader)
            : base(loader)
        {
            loader.Progress = 0;
            Reader          = loader.Reader;
            var tes4Record = new RecordHeader(Reader);

            tes4Record.RequireType("TES4");
            using (RecordReader reader = tes4Record.OpenReader(Reader)) {
                while (reader.ReadField())
                {
                    switch (reader.Field.Type)
                    {
                    case "HEDR":
                        reader.RequireFieldSize(12);
                        Version               = reader.ReadSingle();
                        RecordCount           = reader.ReadInt32();
                        NextAvailableObjectId = reader.ReadFormId();
                        break;

                    case "CNAM": Author = reader.ReadStringBody(); break;

                    case "SNAM": Description = reader.ReadStringBody(); break;

                    case "MAST": MastersMutable.Add(reader.ReadStringBody()); break;

                    case "DATA":                             // File size of a MAST - always 0, probably vestigial.
                        long fileSize = reader.ReadInt64OrInt32Body();
                        if (fileSize != 0)
                        {
                            throw new InvalidDataException();
                        }
                        break;

                    case "ONAM":
                        OverridesMutable.Capacity = reader.Field.Size / 4;
                        for (int index = 0, count = reader.Field.Size / 4; index < count; index++)
                        {
                            OverridesMutable.Add(reader.ReadFormId());
                        }
                        break;

                    case "INTV": InternalVersion = reader.ReadInt32Body(); break;

                    case "INCC": InternalCC = reader.ReadInt32Body(); break;

                    default:
                        throw reader.UnknownFieldException();
                    }
                }
            }

            while (!loader.AtEnd)
            {
                loader.SetProgressToPosition();
                AddChild(Group.ReadGroup(this));
            }
        }
Exemple #14
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		internal Picture(AssetLoader loader)
			: base(loader) {
			BinaryReader reader = loader.Reader;
			ushort check = reader.ReadUInt16();
			Codex<PictureInstruction> instructions = new Codex<PictureInstruction>();
			Codex<PictureCel> cels = new Codex<PictureCel>();

			if (check == 0x0E) { // VGA picture
				int celCount = reader.ReadUInt16();
				Unknowns.ReadInt16s(reader, 1); // 0x2A
				int paletteOffset = reader.ReadInt32();
				Dimensions = new Vector2i(reader.ReadUInt16(), reader.ReadUInt16());

				reader.BaseStream.Position = paletteOffset;
				Palette = new Palette(loader);
				AddChild(Palette);

				for (int celIndex = 0; celIndex < celCount; celIndex++) {
					PictureCel cel = new PictureCel(this, celIndex, loader);

					cels.Add(cel);
					AddChild(cel);
					instructions.Add(new PictureInstruction.DrawCel(cel));
				}
			} else {
				Dimensions = new Vector2i(320, 190);
				reader.BaseStream.Seek(-2, SeekOrigin.Current);
				byte[] data = reader.ReadBytes(checked((int)reader.BaseStream.Length));
				Stream stream = new MemoryStream(data, false);
				PicturePatternFlags patternFlags = PicturePatternFlags.None;
				byte patternNumber = 0;

				while (true) {
					PictureInstruction instruction = PictureInstruction.ReadInstruction(stream, ref patternFlags, ref patternNumber);
					instructions.Add(instruction);
					if (instruction.IsQuit)
						break;
				}
			}

			Cels = cels;
			Instructions = instructions;
		}
Exemple #15
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        internal Script(AssetLoader loader)
            : base(loader)
        {
            ScriptSection block;

            while ((block = ScriptSection.Read(this, loader)) != null)
            {
                blocks.Add(block);
            }
        }
Exemple #16
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        internal void ReadDetailLevels(AssetLoader loader, int dataOffset, ArrayBackedList <byte> bufferData)
        {
            var detailLevels = new Codex <ModelDetailLevel>();

            DetailLevels = detailLevels;
            for (int index = 0; index < PartCount; index++)
            {
                detailLevels.Add(new ModelDetailLevel(this, index, loader, dataOffset, bufferData));
            }
        }
Exemple #17
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        internal Message(AssetLoader loader)
            : base(loader)
        {
            using (BinaryReader reader = loader.Reader) {
                Version = (MessageVersion)reader.ReadInt32();

                int fileLength, addonOffset = -1;
                int count;
                Codex <MessageItem> items = new Codex <MessageItem>();
                Items = items;

                switch (MajorVersion)
                {
                case 3:
                    fileLength = reader.ReadUInt16() + 6;
                    count      = reader.ReadUInt16();
                    break;

                case 4:
                    addonOffset = reader.ReadUInt16() + 6;
                    Unknowns.ReadInt16s(reader, 1);
                    count = reader.ReadUInt16();
                    break;

                case 5:
                    addonOffset = reader.ReadInt32() + 6;
                    count       = reader.ReadUInt16();
                    break;

                default:
                    throw new NotImplementedException("Unimplemented version " + Version);
                }

                for (int index = 0; index < count; index++)
                {
                    MessageItem item = new MessageItem(this, index, loader);
                    items.Add(item);
                    AddChild(item);
                }

                foreach (MessageItem item in items)
                {
                    item.ReadText(reader);
                }

                if (addonOffset >= 0)
                {
                    reader.BaseStream.Position = addonOffset;
                    foreach (MessageItem item in items)
                    {
                        item.ReadAddOn(reader);
                    }
                }
            }
        }
Exemple #18
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 /// <summary>
 /// Initialise the state.
 /// </summary>
 /// <param name="manager"></param>
 /// <param name="rootPath"></param>
 /// <param name="fileManager"></param>
 /// <param name="archive"></param>
 public State(AlexandriaManager manager, string rootPath, FileManager fileManager, Archive archive = null)
     : base(manager, rootPath, fileManager)
 {
     if (archive != null)
     {
         ArchivesMutable.Add(archive);
     }
     foreach (var path in Directory.EnumerateFiles(RootPath, "*.bhd5"))
     {
     }
 }
Exemple #19
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            internal Strings(Script script, ScriptBlock block, AssetLoader loader)
                : base(script, block)
            {
                Codex <string> list = new Codex <string>();

                Values = list;
                while (loader.Position < block.EndOffset)
                {
                    list.Add(loader.Reader.ReadStringz(Encoding.ASCII));
                }
            }
Exemple #20
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            internal Locals(Script script, ScriptBlock block, AssetLoader loader)
                : base(script, block)
            {
                Codex <ushort> values = new Codex <ushort>(block.ContentSize / 2);

                Values = values;
                for (int index = 0; index < block.ContentSize / 2; index++)
                {
                    values.Add(loader.Reader.ReadUInt16());
                }
            }
Exemple #21
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 /// <summary>Add a format to the collection of formats.</summary>
 /// <param name="format"></param>
 protected void AddFormat(AssetFormat format)
 {
     if (format == null)
     {
         throw new ArgumentNullException("format");
     }
     if (format.Plugin != Plugin || FormatsMutable.Contains(format))
     {
         throw new ArgumentException(format.Name + " cannot be added to " + Name + ".");
     }
     FormatsMutable.Add(format);
 }
Exemple #22
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        /// <summary>Read the text resource.</summary>
        /// <param name="loader"></param>
        internal Text(AssetLoader loader)
            : base(loader)
        {
            BinaryReader reader = loader.Reader;
            long         end    = reader.BaseStream.Length;

            while (reader.BaseStream.Position < end)
            {
                string value = reader.ReadStringz(Encoding.ASCII);

                StringsMutable.Add(value);
                StringsWithId.Add(new KeyValuePair <int, string>(StringsMutable.Count - 1, value));
            }
        }
Exemple #23
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        internal Codex <MCGTable1> GetTable1Slice(int count, int offset)
        {
            if (offset < Table1Offset || offset + count * MCGTable1.DataSize > Table2Offset || (offset - Table1Offset) % MCGTable1.DataSize != 0)
            {
                throw new InvalidDataException();
            }
            int start = (offset - Table1Offset) / MCGTable1.DataSize;
            Codex <MCGTable1> table = new Codex <MCGTable1>(count);

            for (int index = 0; index < count; index++)
            {
                table.Add(Table1[start + index]);
            }
            return(table);
        }
Exemple #24
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        internal Message(AssetLoader loader)
            : base(loader)
        {
            using (BinaryReader reader = loader.Reader) {
                Version = (MessageVersion)reader.ReadInt32();

                int fileLength, addonOffset = -1;
                int count;
                Codex<MessageItem> items = new Codex<MessageItem>();
                Items = items;

                switch (MajorVersion) {
                    case 3:
                        fileLength = reader.ReadUInt16() + 6;
                        count = reader.ReadUInt16();
                        break;

                    case 4:
                        addonOffset = reader.ReadUInt16() + 6;
                        Unknowns.ReadInt16s(reader, 1);
                        count = reader.ReadUInt16();
                        break;

                    case 5:
                        addonOffset = reader.ReadInt32() + 6;
                        count = reader.ReadUInt16();
                        break;

                    default:
                        throw new NotImplementedException("Unimplemented version " + Version);
                }

                for (int index = 0; index < count; index++) {
                    MessageItem item = new MessageItem(this, index, loader);
                    items.Add(item);
                    AddChild(item);
                }

                foreach (MessageItem item in items)
                    item.ReadText(reader);

                if (addonOffset >= 0) {
                    reader.BaseStream.Position = addonOffset;
                    foreach (MessageItem item in items)
                        item.ReadAddOn(reader);
                }
            }
        }
 /// <summary>Add a game to this plugin.</summary>
 /// <param name="game">The game to add.</param>
 /// <exception cref="ArgumentNullException"><paramref name="game"/> is <c>null</c>.</exception>
 /// <exception cref="ArgumentException"><paramref name="game"/> is not part of this <see cref="AlexandriaPlugin"/>.</exception>
 /// <exception cref="ArgumentException"><paramref name="game"/> is already in this <see cref="AlexandriaPlugin"/>.</exception>
 protected void AddGame(Game game)
 {
     if (game == null)
     {
         throw new ArgumentNullException("game");
     }
     if (game.Plugin != this)
     {
         throw new ArgumentException(game.Name + " is not part of this " + Name + ".");
     }
     if (GamesMutable.Contains(game))
     {
         throw new ArgumentException(game.Name + " is already added to this " + Name + ".");
     }
     GamesMutable.Add(game);
 }
Exemple #26
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 /// <summary>
 /// Add a game to the engine.
 /// </summary>
 /// <param name="game">The game to add.</param>
 protected void AddGame(Game game)
 {
     if (game == null)
     {
         throw new ArgumentNullException("game");
     }
     if (GamesMutable.Contains(game))
     {
         throw new ArgumentException(game.Name + " is already added to this " + Name + ".");
     }
     if (game.Engine != this)
     {
         throw new ArgumentException(game.Name + " does not have this " + Name + " as its Engine.");
     }
     GamesMutable.Add(game);
 }
 /// <summary>Add an engine to this plugin.</summary>
 /// <param name="engine">The engine to add.</param>
 /// <exception cref="ArgumentNullException"><paramref name="engine"/> is <c>null</c>.</exception>
 /// <exception cref="ArgumentException"><paramref name="engine"/> is not part of this <see cref="AlexandriaPlugin"/>.</exception>
 /// <exception cref="ArgumentException"><paramref name="engine"/> is already in this <see cref="AlexandriaPlugin"/>.</exception>
 protected void AddEngine(Engine engine)
 {
     if (engine == null)
     {
         throw new ArgumentNullException("engine");
     }
     if (engine.Plugin != this)
     {
         throw new ArgumentException(engine.Name + " is not part of this " + Name + ".");
     }
     if (EnginesMutable.Contains(engine))
     {
         throw new ArgumentException(engine.Name + " is already added to this " + Name + ".");
     }
     EnginesMutable.Add(engine);
 }
Exemple #28
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        internal ModelMesh(FolderAsset folder, int index, AssetLoader loader)
            : base(folder, index, loader)
        {
            var reader = loader.Reader;

            Unknowns.ReadInt32s(reader, 1);             // 1?
            MaterialIndex = reader.ReadInt32();
            reader.RequireZeroes(4 * 2);
            Unknowns.ReadInt32s(reader, 1);             // 0 or 1, seems to be material-related but is not transparency; second seems bones-related
            int boneCount = reader.ReadInt32();

            reader.RequireZeroes(4 * 1);
            int boneIndicesOffset = reader.ReadInt32();

            PartCount = reader.ReadInt32();
            int partIndicesOffset = reader.ReadInt32();

            reader.Require(1);
            int indexOffset = reader.ReadInt32();

            long reset = reader.BaseStream.Position;

            reader.BaseStream.Position = boneIndicesOffset;
            var bones = new Codex <ModelBone>();

            Bones = bones;
            for (int i = 0; i < boneCount; i++)
            {
                bones.Add(Model.Bones[reader.ReadInt32()]);
            }

            // Read the part indices.
            reader.BaseStream.Position = partIndicesOffset;
            int partStart = PartStartIndex;

            for (int i = 0; i < PartCount; i++)
            {
                reader.Require(i + partStart);
            }

            reader.BaseStream.Position = indexOffset;
            reader.Require(Index);

            reader.BaseStream.Position = reset;
        }
Exemple #29
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        internal ViewAnimation FindAnimation(AssetLoader loader, ushort offset)
        {
            BinaryReader reader = loader.Reader;

            foreach (var item in Animations)
            {
                if (item.DataOffset == offset)
                {
                    return(item);
                }
            }

            reader.BaseStream.Position = offset;
            var animation = new ViewAnimation(this, loader);

            AnimationsMutable.Add(animation);
            return(animation);
        }
Exemple #30
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        internal ViewCell FindCell(AssetLoader loader, ushort offset)
        {
            BinaryReader reader = loader.Reader;

            foreach (var item in Cells)
            {
                if (item.DataOffset == offset)
                {
                    return(item);
                }
            }

            reader.BaseStream.Position = offset;
            var cell = new ViewCell(this, loader);

            CellsMutable.Add(cell);
            return(cell);
        }
Exemple #31
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        internal Effect(AssetLoader loader)
            : base(loader)
        {
            var reader = loader.Reader;

            loader.ExpectMagic(Magic);
            loader.Expect(0x10000);
            loader.Expect(ContentStart);

            int           offsetOffset  = reader.ReadInt32();
            int           pointerCount  = reader.ReadInt32();
            HashSet <int> pointers      = new HashSet <int>();
            int           functionCount = reader.ReadInt32();
            HashSet <int> functions     = new HashSet <int>();

            loader.Position = offsetOffset;
            for (int index = 0; index < pointerCount; index++)
            {
                pointers.Add(reader.ReadInt32());
            }
            for (int index = 0; index < functionCount; index++)
            {
                functions.Add(reader.ReadInt32());
            }

            loader.Position = ContentStart;
            int tokenCount = (offsetOffset - ContentStart) / 4;

            Tokens = new Codex <EffectToken>(tokenCount);
            for (int index = 0; index < tokenCount; index++)
            {
                Tokens.Add(new EffectToken(reader, pointers, functions));
            }
            for (int index = 0; index < tokenCount; index++)
            {
                Tokens[index].Link(Tokens);
            }

            Instructions = new Codex <EffectInstruction>();
            for (int index = 0; index < tokenCount;)
            {
                Instructions.Add(new EffectInstruction(Tokens, ref index));
            }
        }
Exemple #32
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        internal ViewAnimation(View view, AssetLoader loader)
            : base(loader)
        {
            BinaryReader reader = loader.Reader;

            View = view;

            var cells = new Codex <ViewCell>();

            Cells = cells;

            DataOffset = (ushort)reader.BaseStream.Position;
            var count = reader.ReadUInt16();

            Unknowns.ReadInt16s(reader, 1);
            for (int index = 0; index < count; index++)
            {
                reader.BaseStream.Position = DataOffset + 4 + index * 2;
                cells.Add(view.FindCell(loader, reader.ReadUInt16()));
            }
        }
        internal ModelVertexDeclaration(FolderAsset folder, int index, AssetLoader loader)
            : base(folder, index, loader)
        {
            var reader = loader.Reader;

            int count = reader.ReadInt32();

            reader.RequireZeroes(4 * 2);
            int  offset = reader.ReadInt32();
            long reset  = reader.BaseStream.Position;

            reader.BaseStream.Position = offset;
            var blocks = new Codex <ModelVertexAttribute>();

            Attributes = blocks;
            for (int blockIndex = 0; blockIndex < count; blockIndex++)
            {
                blocks.Add(new ModelVertexAttribute(this, loader, blockIndex));
            }

            reader.BaseStream.Position = reset;
        }
Exemple #34
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        internal ModelMesh(FolderAsset folder, int index, AssetLoader loader)
            : base(folder, index, loader)
        {
            var reader = loader.Reader;

            Unknowns.ReadInt32s(reader, 1); // 1?
            MaterialIndex = reader.ReadInt32();
            reader.RequireZeroes(4 * 2);
            Unknowns.ReadInt32s(reader, 1); // 0 or 1, seems to be material-related but is not transparency; second seems bones-related
            int boneCount = reader.ReadInt32();
            reader.RequireZeroes(4 * 1);
            int boneIndicesOffset = reader.ReadInt32();
            PartCount = reader.ReadInt32();
            int partIndicesOffset = reader.ReadInt32();
            reader.Require(1);
            int indexOffset = reader.ReadInt32();

            long reset = reader.BaseStream.Position;

            reader.BaseStream.Position = boneIndicesOffset;
            var bones = new Codex<ModelBone>();
            Bones = bones;
            for (int i = 0; i < boneCount; i++)
                bones.Add(Model.Bones[reader.ReadInt32()]);

            // Read the part indices.
            reader.BaseStream.Position = partIndicesOffset;
            int partStart = PartStartIndex;
            for (int i = 0; i < PartCount; i++)
                reader.Require(i + partStart);

            reader.BaseStream.Position = indexOffset;
            reader.Require(Index);

            reader.BaseStream.Position = reset;
        }
Exemple #35
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        internal EffectInstruction(IList <EffectToken> tokens, ref int index)
        {
            Opcode = tokens[index++];

            string format;

            if (Opcode.MaybeInt32 && InstructionFormats.TryGetValue(Opcode.AsInt32, out format))
            {
                if (Opcode.AsInt32 == 0x85)
                {
                    while (index < tokens.Count && !tokens[index].IsFunction)
                    {
                        OperandsMutable.Add(tokens[index++]);
                    }
                }
                else if (Opcode.AsInt32 == 0x88)
                {
                    while (index < tokens.Count)
                    {
                        OperandsMutable.Add(tokens[index++]);
                    }
                }
                else
                {
                    foreach (char operandType in format)
                    {
                        if (index >= tokens.Count)
                        {
                            Opcode.AddError("Expected '{0}'; end of tokens.", operandType);
                            break;
                        }

                        if (tokens[index].IsFunction)
                        {
                            tokens[index].AddError("Last instruction expected '{0}', not a function.", operandType);
                            break;
                        }

                        var operand = tokens[index++];
                        OperandsMutable.Add(operand);

                        switch (operandType)
                        {
                        case 'i':
                            if (!operand.MaybeInt32)
                            {
                                operand.AddError("Expected an integer.");
                            }
                            break;

                        case 'p':
                            if (!operand.MaybePointer)
                            {
                                operand.AddError("Expected a pointer.");
                            }
                            break;

                        case 'z':
                            if (!operand.IsZero)
                            {
                                operand.AddError("Expected zero.");
                            }
                            break;

                        case 's':
                            if (!operand.MaybeSingle)
                            {
                                operand.AddError("Expected a Single.");
                            }
                            break;
                        }
                    }
                }
            }
            else
            {
                Opcode.AddError("Opcode is unknown or invalid; operands are crap.");
                while (index < tokens.Count && !(tokens[index].MaybeInt32 && InstructionFormats.ContainsKey(tokens[index].AsInt32)) && !tokens[index].IsFunction)
                {
                    OperandsMutable.Add(tokens[index++]);
                }
            }
        }
Exemple #36
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        internal Rom(AssetLoader loader)
            : base(loader)
        {
            BinaryReader reader = Reader = loader.Reader;

            Codex<RomFile> files = new Codex<RomFile>();
            Codex<RomFolder> folders = new Codex<RomFolder>();
            Files = files;
            Folders = folders;

            GameTitle = Reader.ReadStringz(12, Encoding.ASCII);
            GameCode = Reader.ReadStringz(4, Encoding.ASCII);

            // Offset 0x10
            MakerCode = Reader.ReadStringz(2, Encoding.ASCII);
            UnitCode = reader.ReadByte();
            DeviceCode = reader.ReadByte();
            CardSizeBase = reader.ReadByte();
            loader.ExpectZeroes(1, 7);
            Unknowns.ReadInt32s(reader, 1); // Usually 0, Alice in Wonderland: 3

            // Offset 0x20
            PageSize = reader.ReadInt32(); // Usually (always?) 0x4000
            Unknowns.ReadInt16s(reader, 2); // The Dark Spire: 0x800; Trauma Center: 0xF780 (-2176)
            loader.Expect(0x2000000);
            Unknowns.ReadInt32s(reader, 1); // The Dark Spire: 0x9BEF8; Trauma Center: 0x1DC518

            // Offset 0x30
            Unknowns.ReadInt32s(reader, 1); // Entry points? The Dark Spire: 0x152200; Trauma Center: 0x1E0600
            loader.Expect(0x2380000);
            loader.Expect(0x2380000);
            Unknowns.ReadInt16s(reader, 1); // The Dark Spire: 0x6F28; Trauma Center: 0x6F24
            loader.Expect((short)0x2);

            // Offset 0x40
            int fileNameTableOffset = reader.ReadInt32();
            int fileNameTableSize = reader.ReadInt32();
            int fileSizeTableOffset = reader.ReadInt32();
            int fileSizeTableSize = reader.ReadInt32();

            // Offset 0x50
            Unknowns.ReadInt32s(reader, 2, "Offset and size"); // Used in The Dark Spire, zeroes in Trauma Center.
            loader.ExpectZeroes(4, 2);

            // Offset 0x60
            Unknowns.ReadInt32s(reader, 2);
            int iconAndTitleOffset = reader.ReadInt32();
            Unknowns.ReadInt32s(reader, 1);

            // Offset 0x70
            Unknowns.ReadInt32s(reader, 2);
            loader.ExpectZeroes(4, 2);

            // Offset 0x80
            DataLength = reader.ReadInt32();
            loader.Expect(PageSize);
            Unknowns.ReadInt32s(reader, 2); // The Dark Spire: 0x4B68; 0 in Trauma Center.

            ReadIconAndTitle(iconAndTitleOffset);

            if (fileNameTableOffset > 0) {
                int folderNamesOffset = reader.ReadInt32At(fileNameTableOffset);
                reader.BaseStream.Position = fileNameTableOffset;
                int folderCount = folderNamesOffset / 8;
                for (int index = 0; index < folderCount; index++)
                    folders.Add(new RomFolder(this, index, reader));
                byte[] folderNames = reader.ReadBytes(fileNameTableSize - folderNamesOffset);

                reader.BaseStream.Position = fileSizeTableOffset;
                int fileCount = fileSizeTableSize / 8;
                for (int index = 0; index < fileCount; index++)
                    files.Add(new RomFile(this, index, reader));

                folders[0].Sort(this, "Root", folderNamesOffset, folderNames);

                FolderAsset orphanedFolders = null, orphanedFiles = null;

                foreach (RomFolder folder in folders) {
                    if (folder.Used)
                        continue;
                    if (orphanedFolders == null)
                        orphanedFolders = new FolderAsset(this, "Orphaned folder[s]");
                    folder.Sort(this, folder.Name, folderNamesOffset, folderNames);
                }

                foreach (RomFile file in files) {
                    if (file.Used)
                        continue;
                    if (orphanedFiles == null)
                        orphanedFiles = new FolderAsset(this, "Orphaned file[s]");
                    file.Sort(orphanedFiles, file.Name);
                }
            }
        }
Exemple #37
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        internal ViewAnimation(View view, AssetLoader loader)
            : base(loader)
        {
            BinaryReader reader = loader.Reader;

            View = view;

            var cells = new Codex<ViewCell>();
            Cells = cells;

            DataOffset = (ushort)reader.BaseStream.Position;
            var count = reader.ReadUInt16();
            Unknowns.ReadInt16s(reader, 1);
            for (int index = 0; index < count; index++) {
                reader.BaseStream.Position = DataOffset + 4 + index * 2;
                cells.Add(view.FindCell(loader, reader.ReadUInt16()));
            }
        }
Exemple #38
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        internal Package(AssetLoader loader)
            : base(loader)
        {
            loader.MakeBigEndian();
            BinaryReader reader = Reader = loader.Reader;

            ushort versionMajor = reader.ReadUInt16();
            ushort versionMinor = reader.ReadUInt16();
            reader.RequireZeroes(4);

            int stringCount = reader.ReadInt32();
            Codex<PackageString> strings = new Codex<PackageString>(stringCount);
            for (int index = 0; index < stringCount; index++)
                strings.Add(new PackageString(this, index, reader));
            Strings = strings;

            int fileCount = reader.ReadInt32();
            for (int index = 0; index < fileCount; index++)
                new PackageFile(this, index, loader);
        }
        internal ModelVertexDeclaration(FolderAsset folder, int index, AssetLoader loader)
            : base(folder, index, loader)
        {
            var reader = loader.Reader;

            int count = reader.ReadInt32();
            reader.RequireZeroes(4 * 2);
            int offset = reader.ReadInt32();
            long reset = reader.BaseStream.Position;

            reader.BaseStream.Position = offset;
            var blocks = new Codex<ModelVertexAttribute>();
            Attributes = blocks;
            for (int blockIndex = 0; blockIndex < count; blockIndex++)
                blocks.Add(new ModelVertexAttribute(this, loader, blockIndex));

            reader.BaseStream.Position = reset;
        }
Exemple #40
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 internal Strings(Script script, ScriptBlock block, AssetLoader loader)
     : base(script, block)
 {
     Codex<string> list = new Codex<string>();
     Values = list;
     while (loader.Position < block.EndOffset)
         list.Add(loader.Reader.ReadStringz(Encoding.ASCII));
 }
Exemple #41
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 internal Locals(Script script, ScriptBlock block, AssetLoader loader)
     : base(script, block)
 {
     Codex<ushort> values = new Codex<ushort>(block.ContentSize / 2);
     Values = values;
     for (int index = 0; index < block.ContentSize / 2; index++)
         values.Add(loader.Reader.ReadUInt16());
 }
Exemple #42
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        internal Palette(AssetLoader loader)
            : base(loader)
        {
            BinaryReader reader = loader.Reader;

            Unknowns.ReadBytes(reader, 25); // Offset 0-24
            int firstIndex = reader.ReadByte(); // Offset 25-25
            Unknowns.ReadBytes(reader, 3); // Offset 26-28
            int count = reader.ReadUInt16(); // Offset 29-30
            Unknowns.ReadBytes(reader, 1); // Offset 31-31
            byte format = reader.ReadByte(); // Offset 32-32
            Unknowns.ReadBytes(reader, 4); // Offset 33-36
            // Offset 37

            PaletteColor[] colors = new PaletteColor[count];
            Colors = new ReadOnlyCollection<PaletteColor>(colors);
            FlatColors = new Codex<Color>(256);
            for (int index = 0; index < firstIndex; index++)
                FlatColors.Add(Color.Purple);
            for (int index = 0; index < count; index++) {
                PaletteColor color;

                switch (format) {
                    case 0: // Variable (byte used, byte red, byte green, byte blue)
                        color = new PaletteColor(reader.ReadByte() != 0, reader.ReadByte(), reader.ReadByte(), reader.ReadByte());
                        break;

                    case 1: // Constant (byte red, byte green, byte blue)
                        color = new PaletteColor(reader.ReadByte(), reader.ReadByte(), reader.ReadByte());
                        break;

                    default:
                        throw new NotImplementedException();
                }

                colors[index] = color;
                FlatColors.Add(color);
            }

            PaletteAsset = new PaletteAsset(Manager, Name ?? "Palette", FlatColors);
        }
Exemple #43
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 internal void ReadDetailLevels(AssetLoader loader, int dataOffset, ArrayBackedList<byte> bufferData)
 {
     var detailLevels = new Codex<ModelDetailLevel>();
     DetailLevels = detailLevels;
     for (int index = 0; index < PartCount; index++)
         detailLevels.Add(new ModelDetailLevel(this, index, loader, dataOffset, bufferData));
 }
Exemple #44
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            internal Object(Script script, ScriptBlock block, AssetLoader loader)
                : base(script, block)
            {
                var reader = loader.Reader;

                loader.Expect((ushort)0x1234);
                LocalVariableOffset = reader.ReadUInt16();
                int functionSelectorListOffset = reader.ReadUInt16();

                int variableSelectorCount = reader.ReadUInt16();
                Codex<VariableSelector> variableSelectors = new Codex<VariableSelector>(variableSelectorCount);
                Variables = variableSelectors;
                for (int index = 0; index < variableSelectorCount; index++)
                    variableSelectors.Add(new VariableSelector(this, loader));

                int functionSelectorCount = reader.ReadUInt16();
                Codex<FunctionSelector> functionSelectors = new Codex<FunctionSelector>(functionSelectorCount);
                Functions = functionSelectors;
                for (int index = 0; index < functionSelectorCount; index++)
                    functionSelectors.Add(new FunctionSelector(this, loader));

                loader.Expect((ushort)0);
                for (int index = 0; index < functionSelectorCount; index++)
                    functionSelectors[index].ReadCodeOffset(loader);

                loader.ExpectPosition(block.EndOffset);
            }