Exemple #1
0
        //Create as a MainNode or not.
        public virtual void resetByTimeLineInfo(FlashUtils.MCTimeLineInfo mcTimeLineInfo_, MovieClip mainMovieClip_)
        {
            mcTimeLineInfo                = mcTimeLineInfo_;
            movieClipClassName            = mcTimeLineInfo.className;
            _childrenNeverRemoveFromStage = mcTimeLineInfo.childrenNeverRemoveFromStage;
            _allChildrenSprite            = mcTimeLineInfo.allChildrenSprite;
            _frameIntToFrameActionCache   = FlashUtils.getFrameIntToFrameActionCache(mcTimeLineInfo);
            _codeControlFrameAction       = new CodeControlFrameAction(FlashUtils.FrameNameType.none);

            if (mainMovieClip_ == null)
            {
                _isMainMovieClip = true;
                gameObject.name  = mcTimeLineInfo.className;
                spriteFromAltas  = true;
                setMainMovieClip(this);
                FlashManager.getInstance().mainMovieClipList.Add(this);
            }
            else
            {
                _isMainMovieClip = false;
                setMainMovieClip(mainMovieClip_);
            }

            if (_isMainMovieClip)
            {
                resetParsWhenOnOrOffStage(true);
            }

            if (_childrenNeverRemoveFromStage)         //Add all child to stage.
            {
                putAllChildOnStage();                  //Because there is no remove.
            }

            frameUpdate();              //Must do once frameUpdate.To move to frame 1 right now.
        }
Exemple #2
0
        public override void OnDestroy()
        {
            FlashManager _flashManager = FlashManager.getInstance();

            if (_flashManager != null)
            {
                _flashManager.mainMovieClipList.Remove(this);
            }
            if (_flashManager != null)
            {
                _flashManager.movieClipCount--;
            }
            _disOnStage.Clear();
            _disNotOnStage.Clear();
            _movieClipOnPathCache.Clear();
            _codeControlFrameAction     = null;
            frameLabelAtNextFrameBegin  = null;
            _mainMovieClip              = null;
            mcTimeLineInfo              = null;
            _frameIntToFrameActionCache = null;
            base.OnDestroy();
        }