private bool IsVisible(CockpitMode mode, ButtonCategory category)
        {
            switch (category)
            {
            case ButtonCategory.Cockpit:
                return(mode.HasFlag(CockpitMode.Cockpit));

            case ButtonCategory.ShipCockpit:
                return(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InShip));

            case ButtonCategory.MainShipCockpit:
                return(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InMainShip));

            case ButtonCategory.FighterCockpit:
                return(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InFighter));

            case ButtonCategory.SRVCockpit:
                return(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InSRV));

            default:
                throw new Exception("Unknown CockpitMode");
            }
        }
Exemple #2
0
        void SetMode(CockpitMode mode)
        {
            if (gameNotRunning)
            {
                gameNotRunning.SetActive(mode.HasFlag(CockpitMode.GameNotRunning));
            }
            if (map)
            {
                map.SetActive(mode.HasFlag(CockpitMode.Map));
            }
            if (cockpit)
            {
                cockpit.SetActive(mode.HasFlag(CockpitMode.Cockpit));
            }
            if (shipOnlyCockpit)
            {
                shipOnlyCockpit.SetActive(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InShip));
            }
            if (mainShipOnlyCockpit)
            {
                mainShipOnlyCockpit.SetActive(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InMainShip));
            }
            if (fighterOnlyCockpit)
            {
                fighterOnlyCockpit.SetActive(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InFighter));
            }
            if (srvOnlyCockpit)
            {
                srvOnlyCockpit.SetActive(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InSRV));
            }

            Mode = mode;
            ModeChanged.Send(Mode);
        }
        void SetMode(CockpitMode mode)
        {
            gameNotRunning?.SetActive(mode.HasFlag(CockpitMode.GameNotRunning));
            menuMode?.SetActive(mode.HasFlag(CockpitMode.MenuMode));
            map?.SetActive(mode.HasFlag(CockpitMode.Map));
            stationServices?.SetActive(mode.HasFlag(CockpitMode.StationServices));
            cockpit?.SetActive(mode.HasFlag(CockpitMode.Cockpit));
            shipOnlyCockpit?.SetActive(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InShip));
            mainShipOnlyCockpit?.SetActive(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InMainShip));
            fighterOnlyCockpit?.SetActive(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InFighter));
            srvOnlyCockpit?.SetActive(mode.HasFlag(CockpitMode.Cockpit) && mode.HasFlag(CockpitMode.InSRV));
            fssMode?.SetActive(mode.HasFlag(CockpitMode.FSSMode));
            dssMode?.SetActive(mode.HasFlag(CockpitMode.DSSMode));

            Mode = mode;
            ModeChanged.Send(Mode);
        }