private void onGameResultSuccess(object sender, CnCNetEventGameResultSuccess e) { Console.Write("onGameResultSuccess: " + e.Response.ToString()); CnCNetAPI.Instance.OnGameResultSuccess -= onGameResultSuccess; CnCNetAPI.Instance.OnGameResultError -= onGameResultError; tbLog.Text = e.Response.ToString(); }
private void onGameResultComplete(object sender, CnCNetEventGameResultSuccess e) { gameResult.OnGameResultComplete -= onGameResultComplete; gameResult.OnGameResultFailed -= onGameResultFailed; OnGameResultSuccess?.Invoke(this, new CnCNetEventGameResultSuccess(e.Response.ToString())); }