Exemple #1
0
    private void OnReciveOtherPlayerEnter(CmdMsg msg)
    {
        OtherPlayerEnter ot = ProtoMan.ProtobufDeserialize <OtherPlayerEnter>(msg.body);

        GameInfo.Instance.other.Add(ot);
        ModuleManager.Instance.Invoke("OtherEnterRoom", null);
    }
Exemple #2
0
    private void OnRoomListReturn(CmdMsg msg)
    {
        RoomList res = ProtoMan.ProtobufDeserialize <RoomList>(msg.body);

        GameInfo.Instance.RoomListInfo = res.room_list;
        ModuleManager.Instance.Invoke("SyncRoomList", null);
    }
Exemple #3
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    private void OnReciveOtherPlayerReady(CmdMsg msg)
    {
        OtherPlayerReady ot = ProtoMan.ProtobufDeserialize <OtherPlayerReady>(msg.body);;

        object[] obj = new object[1];
        obj[0] = ot.seat_id;
        ModuleManager.Instance.Invoke("OtherPlayerReady", obj);
    }
Exemple #4
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    private void OnReciveMovResReturn(CmdMsg msg)
    {
        MovResReturn ms = ProtoMan.ProtobufDeserialize <MovResReturn>(msg.body);

        object[] obj = new object[1];
        obj[0] = ms;
        ModuleManager.Instance.Invoke("PlayChessMove", obj);
    }
Exemple #5
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    private void OnCreateRoomResReturn(CmdMsg msg)
    {
        CreateRoomRes res = ProtoMan.ProtobufDeserialize <CreateRoomRes>(msg.body);

        GameInfo.Instance.RoomId = res.room_id;
        GameInfo.Instance.SeatId = res.seat_id;
        SceneManager.LoadScene(1);
    }
Exemple #6
0
    private void OnLoginResReturn(CmdMsg msg)
    {
        LoginRes res = ProtoMan.ProtobufDeserialize <LoginRes>(msg.body);

        if (res.status == 1)
        {
            ModuleManager.Instance.Invoke("OnLoginReturn", null);
        }
    }
Exemple #7
0
    public static bool UnpackMsgCmd(byte[] data, int start, int len, out CmdMsg msg)
    {
        msg       = new CmdMsg();
        msg.sType = DataView.ReadUintLe(data, 2, 2);
        msg.cType = DataView.ReadUintLe(data, 4, 2);

        int bodyLen = len - headerSize - 2;

        msg.body = new byte[bodyLen];
        Array.Copy(data, start + headerSize, msg.body, 0, bodyLen);

        return(true);
    }
 void Update()
 {
     while (eventQueue.Count > 0)
     {
         lock (eventQueue)
         {
             CmdMsg msg = eventQueue.Dequeue();
             if (dic.ContainsKey(msg.sType))
             {
                 dic[msg.sType](msg);
             }
         }
     }
 }
Exemple #9
0
    private void GameServerReturn(CmdMsg msg)
    {
        switch (msg.cType)
        {
        case (int)Cmd.eLoginRes:
            OnLoginResReturn(msg);
            break;

        case (int)Cmd.eRoomList:
            OnRoomListReturn(msg);
            break;

        case (int)Cmd.eCreateRoomRes:
            OnCreateRoomResReturn(msg);
            break;

        case (int)Cmd.eOtherPlayerEnter:
            OnReciveOtherPlayerEnter(msg);
            break;

        case (int)Cmd.eEnterRoomRes:
            OnCreateRoomResReturn(msg);
            break;

        case (int)Cmd.eOtherPlayerExit:
            OnReciveOtherPlayerExit(msg);
            break;

        case (int)Cmd.eOtherPlayerReady:
            OnReciveOtherPlayerReady(msg);
            break;

        case (int)Cmd.eGameStart:
            OnReciveGameStart(msg);
            break;

        case (int)Cmd.eCouldMov:
            OnReciveCouldMov(msg);
            break;

        case (int)Cmd.eMovResReturn:
            OnReciveMovResReturn(msg);
            break;

        default:
            break;
        }
    }
Exemple #10
0
    private void OnReciveOtherPlayerExit(CmdMsg msg)
    {
        OtherPlayerExit ot = ProtoMan.ProtobufDeserialize <OtherPlayerExit>(msg.body);

        for (int i = 0; i < GameInfo.Instance.other.Count; i++)
        {
            if (GameInfo.Instance.other[i] != null)
            {
                if (GameInfo.Instance.other[i].seat_id == ot.seat_id)
                {
                    GameInfo.Instance.other[i] = null;
                }
            }
        }
        ModuleManager.Instance.Invoke("OtherEnterRoom", null);
    }
Exemple #11
0
 private void OnReciveGameStart(CmdMsg msg)
 {
     ModuleManager.Instance.Invoke("GameStart", null);
 }
Exemple #12
0
 private void OnReciveCouldMov(CmdMsg msg)
 {
     ModuleManager.Instance.Invoke("CouldMov", null);
 }