Exemple #1
0
        /// <summary>
        /// Binds the vertex buffer to the binding given by index.
        /// </summary>
        /// <param name="index">The binding index to bind the vertex buffer to.</param>
        /// <param name="buffer">The vertex buffer to bind.</param>
        public void BindVertexBuffer(uint index, VertexBuffer buffer)
        {
            // Validate
            if (!IsRecording)
            {
                throw new InvalidOperationException("Cannot bind a vertex buffer in a non-recording command recorder");
            }
            if (buffer.IsDisposed)
            {
                throw new ObjectDisposedException(nameof(buffer));
            }
            if (index >= BoundPipeline !.VertexBindingCount)
            {
                throw new InvalidOperationException($"Vertex buffer index {index} is invalid for the bound pipeline");
            }
            uint mask = buffer.VertexDescription.LocationMask;

            if ((BoundLayout !.VertexLocationMask & mask) != mask)
            {
                throw new ArgumentException("Invalid vertex buffer bind - attribute location mismatch", nameof(buffer));
            }

            // Bind vertex buffer
            var   handle = buffer.Handle.Handle;
            ulong ZERO   = 0;

            _cmd !.Cmd.CmdBindVertexBuffers(index, 1, &handle, &ZERO);
            _vertexBufferMask |= (1u << (int)index);
        }
Exemple #2
0
        /// <summary>
        /// Binds the vertex buffer as the source of vertex data for following draw commands.
        /// </summary>
        /// <param name="buffer">The vertex buffer to bind.</param>
        public void BindVertexBuffer(VertexBuffer buffer)
        {
            // Validate
            if (!IsRecording)
            {
                throw new InvalidOperationException("Cannot bind a vertex buffer in a non-recording command recorder");
            }
            if (buffer.IsDisposed)
            {
                throw new ObjectDisposedException(nameof(buffer));
            }
            if (BoundPipeline !.VertexBindingCount != 1)
            {
                throw new InvalidOperationException(
                          "Cannot bind a single vertex buffer to pipeline expecting more than one");
            }
            uint mask = buffer.VertexDescription.LocationMask;

            if ((BoundLayout !.VertexLocationMask & mask) != mask)
            {
                throw new ArgumentException("Invalid vertex buffer bind - attribute location mismatch", nameof(buffer));
            }

            // Bind vertex buffer
            var   handle = buffer.Handle.Handle;
            ulong ZERO   = 0;

            _cmd !.Cmd.CmdBindVertexBuffers(0, 1, &handle, &ZERO);
            _vertexBufferMask = 0x1;
        }
Exemple #3
0
        /// <summary>
        /// Binds multiple vertex buffers to the pipeline, starting at binding index 0.
        /// </summary>
        /// <param name="buffers">The buffers to bind.</param>
        public void BindVertexBuffers(params VertexBuffer[] buffers)
        {
            // Validate
            if (!IsRecording)
            {
                throw new InvalidOperationException("Cannot bind a vertex buffer in a non-recording command recorder");
            }
            if (buffers.Length != BoundPipeline !.VertexBindingCount)
            {
                throw new InvalidOperationException("Vertex buffer count mismatch for pipeline bind");
            }
            if (buffers.Length == 0)
            {
                return;
            }

            // Per-buffer validate
            foreach (var buffer in buffers)
            {
                if (buffer.IsDisposed)
                {
                    throw new ObjectDisposedException(nameof(buffer));
                }
                uint mask = buffer.VertexDescription.LocationMask;
                if ((BoundLayout !.VertexLocationMask & mask) != mask)
                {
                    throw new ArgumentException("Invalid vertex buffer bind - attribute location mismatch", nameof(buffers));
                }
            }

            // Bind the buffers
            var handles = stackalloc VulkanHandle <VkBuffer> [buffers.Length];
            var offsets = stackalloc ulong[buffers.Length];

            for (int i = 0; i < buffers.Length; ++i)
            {
                handles[i]         = buffers[i].Handle.Handle;
                offsets[i]         = 0;
                _vertexBufferMask |= (1u << i);
            }
            _cmd !.Cmd.CmdBindVertexBuffers(0, (uint)buffers.Length, handles, offsets);
        }