void Start()
 {
     _map = GameObject.Find("Map").GetComponent <MapRenderer>();
     Debug.Assert(_map != null);
     _clusterMapPin = GetComponent <ClusterMapPin>();
     Debug.Assert(_clusterMapPin != null);
 }
 void Start()
 {
     _textMeshPro   = GetComponentInChildren <TextMeshPro>();
     _clusterMapPin = GetComponent <ClusterMapPin>();
 }