/// <summary>
 /// Obtains the correct trackpad and trigger button values directly from VRPN and sets
 /// ClusterInput entries to correct value. Implemented because initial values
 /// from ClusterInput are incorrect.
 /// </summary>
 private static System.Collections.IEnumerator endOfFrameForMaster() {
     yield return new WaitForEndOfFrame();
     //Trackpad button updates
     ClusterInput.SetButton("leftTrackpad", VRPN.vrpnButton("CC_FLAT_WAND0@" + CC_CONFIG.serverIP, 32));
     ClusterInput.SetButton("rightTrackpad", VRPN.vrpnButton("CC_FLAT_WAND1@" + CC_CONFIG.serverIP, 32));
     //Trackpad axis updates
     ClusterInput.SetAxis("leftXAxis", (float)VRPN.vrpnAnalog("CC_FLAT_WAND0@" + CC_CONFIG.serverIP, 0));
     ClusterInput.SetAxis("leftYAxis", (float)VRPN.vrpnAnalog("CC_FLAT_WAND0@" + CC_CONFIG.serverIP, 1));
     ClusterInput.SetAxis("rightXAxis", (float)VRPN.vrpnAnalog("CC_FLAT_WAND1@" + CC_CONFIG.serverIP, 0));
     ClusterInput.SetAxis("rightYAxis", (float)VRPN.vrpnAnalog("CC_FLAT_WAND1@" + CC_CONFIG.serverIP, 1));
     //Trigger button updates
     ClusterInput.SetButton("leftTrigger", VRPN.vrpnButton("CC_FLAT_WAND0@" + CC_CONFIG.serverIP, 33));
     ClusterInput.SetButton("rightTrigger", VRPN.vrpnButton("CC_FLAT_WAND1@" + CC_CONFIG.serverIP, 33));
     //Trigger axis updates
     ClusterInput.SetAxis("leftTriggerAxis", (float)VRPN.vrpnAnalog("CC_FLAT_WAND0@" + CC_CONFIG.serverIP, 2));
     ClusterInput.SetAxis("rightTriggerAxis", (float)VRPN.vrpnAnalog("CC_FLAT_WAND1@" + CC_CONFIG.serverIP, 2));
 }
    // Update is called once per frame
    void Update()
    {
        if (ClusterNetwork.IsMasterOfCluster())
        {
            Vector3 mousepos = Input.mousePosition;
            mousepos.x /= Screen.width;
            mousepos.y /= Screen.height;
            ClusterInput.SetAxis("MouseTestX", mousepos.x);
            ClusterInput.SetAxis("MouseTestY", mousepos.y);
            Debug.Log("SetAxis to" + mousepos.ToString());
        }

        Vector2 pos = new Vector2();

        pos.x = ClusterInput.GetAxis("MouseTestX");
        pos.y = ClusterInput.GetAxis("MouseTestY");
        this.transform.position = new Vector3(pos.x, pos.y, 5.0f);
        Debug.Log("getAxis" + pos.ToString());
    }
 public void SetValue(float f)
 {
     ClusterInput.SetAxis(inputName, f);
 }