private void potionSet() { //Check if it can check it's potion level if (potionLevel > 0) { --potionLevel; //If it can, update one of the potion level stuff switch (potionLevel) { case 2: Clues1.SetActive(false); break; case 1: Clues2.SetActive(false); break; case 0: Clues3.SetActive(false); break; } StartCoroutine(ShowSubMenu(timeTextKeysOtherTimes)); currentTime += timeTextKeysOtherTimes; } }
private void setValues() { //Set all game Lifes Life1.SetActive(true); Life2.SetActive(true); Life3.SetActive(true); // Set all flasks Clues1.SetActive(true); Clues2.SetActive(true); Clues3.SetActive(true); }