public void ClubRankListReq(GameSession session, ClubRankListReqMessage message) { if (session.Player == (Player)null) { return; } session.SendAsync((object)new ClubRankListAckMessage()); }
public void ClubRankListReq(GameSession session, ClubRankListReqMessage message) { //Todo var plr = session.Player; if (plr == null) { return; } session.SendAsync(new ClubRankListAckMessage()); }
public void ClubRankListReq(GameSession session, ClubRankListReqMessage message) { session.SendAsync(new ServerResultAckMessage(ServerResult.CantReadClanInfo)); //session.SendAsync(new ClubCreateAck2Message(0)); }