public void SetName(string newName) { Name = newName; LastNameChangeTimestamp = TimeInfo.Now(); DatabaseManager.Clubs.Update(this); BroadcastPacketClub(ClubPacket.Rename(this)); }
private static void HandleRename(PacketReader packet) { long clubId = packet.ReadLong(); string clubNewName = packet.ReadUnicodeString(); Club club = GameServer.ClubManager.GetClubById(clubId); if (club == null) { return; } club.BroadcastPacketClub(ClubPacket.Rename(club, clubNewName)); // TODO rename club (club.SetName(clubNewName);) }