protected override void ResetBehaviours() { base.ResetBehaviours(); status = ClownStatus.None; searchWaitTime = 0f; }
//Sets a random time when a search should take place void BeginSearch() { searchWaitTime = 0f; status = ClownStatus.Searching; }
void BeginAttack(GameObject target) { status = ClownStatus.Attacking; FollowTarget(target.transform); }