public void Start() { _skyboxController = SkyboxControllerSimple.Instance; CurrentSkyParam = _skyParamsList.GetParamPerTime(TimeOfDay); CurrentStarsParam = _starsParamsList.GetParamPerTime(TimeOfDay); CurrentCloudsParam = _cloudsParamsList.GetParamPerTime(TimeOfDay); }
private void UpdateClouds() { if (!_skyboxController.CloudsEnabled) { return; } CurrentCloudsParam = _cloudsParamsList.GetParamPerTime(TimeOfDay); _skyboxController.CloudsTint = CurrentCloudsParam.TintColor; }
public void Start() { _skyboxController = SkyboxController.Instance; CurrentSkyParam = _skyParamsList.GetParamPerTime(TimeOfDay); CurrentStarsParam = _starsParamsList.GetParamPerTime(TimeOfDay); CurrentSunParam = _sunParamsList.GetParamPerTime(TimeOfDay); CurrentMoonParam = _moonParamsList.GetParamPerTime(TimeOfDay); CurrentCloudsParam = _cloudsParamsList.GetParamPerTime(TimeOfDay); _initialized = true; }
public void Update() { // Sky colors CurrentSkyParam = _skyParamsList.GetParamPerTime(TimeOfDay); _skyboxController.TopColor = CurrentSkyParam.TopColor; _skyboxController.MiddleColor = CurrentSkyParam.MiddleColor; _skyboxController.BottomColor = CurrentSkyParam.BottomColor; _skyboxController.CloudsTint = CurrentSkyParam.CloudsTint; // Stars colors CurrentStarsParam = _starsParamsList.GetParamPerTime(TimeOfDay); _skyboxController.StarsTint = CurrentStarsParam.TintColor; // Sun rotation if (TimeOfDay > _sunrise || TimeOfDay < _sunset) { var sunCurrent = (_sunrise < TimeOfDay) ? TimeOfDay - _sunrise : 100f + TimeOfDay - _sunrise; var ty = (sunCurrent < _sunDuration) ? sunCurrent / _sunDuration : (_sunDuration - sunCurrent) / _sunDuration; var dy = Mathf.Lerp(_sunOrbit.x, _sunOrbit.y, ty); var rotation = Quaternion.AngleAxis(_sunLongitude - 180, Vector3.up) * Quaternion.AngleAxis(dy, _sunAttitudeVector); _skyboxController.SunLight.transform.rotation = rotation; } // Sun colors CurrentSunParam = _sunParamsList.GetParamPerTime(TimeOfDay); _skyboxController.SunTint = CurrentSunParam.TintColor; _skyboxController.SunLight.color = CurrentSunParam.LightColor; _skyboxController.SunLight.intensity = CurrentSunParam.LightIntencity; // Moon rotation if (TimeOfDay > _moonrise || TimeOfDay < _moonset) { var moonCurrent = (_moonrise < TimeOfDay) ? TimeOfDay - _moonrise : 100f + TimeOfDay - _moonrise; var ty = (moonCurrent < _moonDuration) ? moonCurrent / _moonDuration : (_moonDuration - moonCurrent) / _moonDuration; var dy = Mathf.Lerp(_moonOrbit.x, _moonOrbit.y, ty); var rotation = Quaternion.AngleAxis(_moonLongitude - 180, Vector3.up) * Quaternion.AngleAxis(dy, _moonAttitudeVector); _skyboxController.MoonLight.transform.rotation = rotation; } // Moon colors CurrentMoonParam = _moonParamsList.GetParamPerTime(TimeOfDay); _skyboxController.MoonTint = CurrentMoonParam.TintColor; _skyboxController.MoonLight.color = CurrentMoonParam.LightColor; _skyboxController.MoonLight.intensity = CurrentMoonParam.LightIntencity; // Clouds colors CurrentCloudsParam = _cloudsParamsList.GetParamPerTime(TimeOfDay); _skyboxController.CloudsTint = CurrentCloudsParam.TintColor; }
public void Update() { // Sky colors CurrentSkyParam = _skyParamsList.GetParamPerTime(TimeOfDay); _skyboxController.TopColor = CurrentSkyParam.TopColor; _skyboxController.MiddleColor = CurrentSkyParam.MiddleColor; _skyboxController.BottomColor = CurrentSkyParam.BottomColor; _skyboxController.CloudsTint = CurrentSkyParam.CloudsTint; // Stars colors CurrentStarsParam = _starsParamsList.GetParamPerTime(TimeOfDay); _skyboxController.StarsTint = CurrentStarsParam.TintColor; // Clouds colors CurrentCloudsParam = _cloudsParamsList.GetParamPerTime(TimeOfDay); _skyboxController.CloudsTint = CurrentCloudsParam.TintColor; }