public static void SaveClothingShop(int clothingShopId) { ClothingShop clothingShop = ClothingShopList.FirstOrDefault(x => x.Id == clothingShopId); if (clothingShop == null) { return; } Dictionary <string, string> parameters = new Dictionary <string, string> { { "@Id", clothingShopId.ToString() }, { "@Tops", JsonConvert.SerializeObject(clothingShop.AvailableTops) }, { "@Legs", JsonConvert.SerializeObject(clothingShop.AvailableLegs) }, { "@Feets", JsonConvert.SerializeObject(clothingShop.AvailableFeets) }, { "@Masks", JsonConvert.SerializeObject(clothingShop.AvailableMasks) }, { "@Accessories", JsonConvert.SerializeObject(clothingShop.AvailableAccessories) }, { "@Hats", JsonConvert.SerializeObject(clothingShop.AvailableHats) }, { "@Glasses", JsonConvert.SerializeObject(clothingShop.AvailableGlasses) }, { "@Ears", JsonConvert.SerializeObject(clothingShop.AvailableEars) }, { "@Watches", JsonConvert.SerializeObject(clothingShop.AvailableWatches) }, { "@Bracelets", JsonConvert.SerializeObject(clothingShop.AvailableBracelets) }, { "@PedPosition", JsonConvert.SerializeObject(clothingShop.PedPosition) }, { "@PedRotation", JsonConvert.SerializeObject(clothingShop.PedRotation) } }; DataTable result = DatabaseHandler.ExecutePreparedStatement("UPDATE clothingshops SET PedPosition = @PedPosition, " + "PedRotation = @PedRotation, Tops = @Tops, Legs = @Legs, Feets = @Feets, Masks = @Masks, Accessories = @Accessories," + " Hats = @Hats, Glasses = @Glasses, Ears = @Ears, Watches = @Watches, Bracelets = @Bracelets WHERE Id = @Id LIMIT 1", parameters); }
public static void AddClothingShop(Vector3 position) { ClothingShop clothingShop = new ClothingShop { Position = position }; Dictionary <string, string> parameters = new Dictionary <string, string> { { "@Position", JsonConvert.SerializeObject(clothingShop.Position) }, { "@PedPosition", JsonConvert.SerializeObject(clothingShop.PedPosition) }, { "@PedRotation", JsonConvert.SerializeObject(clothingShop.PedRotation) }, { "@Tops", JsonConvert.SerializeObject(clothingShop.AvailableTops) }, { "@Legs", JsonConvert.SerializeObject(clothingShop.AvailableLegs) }, { "@Feets", JsonConvert.SerializeObject(clothingShop.AvailableFeets) }, { "@Masks", JsonConvert.SerializeObject(clothingShop.AvailableMasks) }, { "@Accessories", JsonConvert.SerializeObject(clothingShop.AvailableAccessories) }, { "@Hats", JsonConvert.SerializeObject(clothingShop.AvailableHats) }, { "@Glasses", JsonConvert.SerializeObject(clothingShop.AvailableGlasses) }, { "@Ears", JsonConvert.SerializeObject(clothingShop.AvailableEars) }, { "@Watches", JsonConvert.SerializeObject(clothingShop.AvailableWatches) }, { "@Bracelets", JsonConvert.SerializeObject(clothingShop.AvailableBracelets) } }; DataTable result = DatabaseHandler.ExecutePreparedStatement("INSERT INTO clothingshops (Position, PedPosition, PedRotation, Tops, Legs, Feets, Masks," + " Accessories, Hats, Glasses, Ears, Watches, Bracelets) " + "VALUES (@Position, @PedPosition, @PedRotation, @Tops, @Legs, @Feets, @Masks, @Accessories, @Hats, @Glasses, @Ears, @Watches, @Bracelets)", parameters); ReloadClothingShops(); }
public void AddClothingShopItem(Client client, int clothingShopId, string type, int id) { ClothingShop clothingShop = ClothingShopService.ClothingShopList.FirstOrDefault(x => x.Id == clothingShopId); Clothing clothing; if (clothingShop == null) { return; } switch (type) { case "top": clothing = ClothingService.TopList.FirstOrDefault(x => x.Id == id); if (clothing == null) { return; } if (clothingShop.AvailableTops.FirstOrDefault(x => x.Id == id) != null) { return; } clothingShop.AvailableTops.Add(clothing); API.sendChatMessageToPlayer(client, "Top ID: " + id + " added to Shop " + clothingShopId); break; case "leg": clothing = ClothingService.LegList.FirstOrDefault(x => x.Id == id); if (clothing == null) { return; } if (clothingShop.AvailableLegs.FirstOrDefault(x => x.Id == id) != null) { return; } clothingShop.AvailableLegs.Add(clothing); API.sendChatMessageToPlayer(client, "Leg ID: " + id + " added to Shop " + clothingShopId); break; case "feet": clothing = ClothingService.FeetList.FirstOrDefault(x => x.Id == id); if (clothing == null) { return; } if (clothingShop.AvailableFeets.FirstOrDefault(x => x.Id == id) != null) { return; } clothingShop.AvailableFeets.Add(clothing); API.sendChatMessageToPlayer(client, "Feet ID: " + id + " added to Shop " + clothingShopId); break; } ClothingShopService.SaveClothingShop(clothingShopId); }
void Start() { //7. 请将第4题转化为c#代码。 //======================================================实例化================================================================== Food sd = new Sardine(); Wing greywing = new Wing(); Seagull sg = new Seagull("seagull", 20, greywing, sd); Food shrimp = new Shrimp(); Wing brownwing = new Wing(); Petrel pt = new Petrel("petrel", 20, brownwing, shrimp); Food apple = new Apple(); Wing hazelwing = new Wing(); Ostrich os = new Ostrich("ostrich", 20, hazelwing, apple); //8. 请将第5题转化为c#代码。 //======================================================实例化================================================================== Human Ningning = new Human("Ningning"); Human Wuwu = new Human("wuwu"); Human Zz = new Human("zz"); FruitShop fruitShop = new FruitShop(); ClothingShop clothingShop = new ClothingShop(); Ningning.Shopping(fruitShop.Selling()); Ningning.Giving(Ningning.goods, Wuwu); Wuwu.Eat(Wuwu.goods); Ningning.Shopping(clothingShop.Selling()); Ningning.Giving(Ningning.goods, Zz); Zz.Wear(); //9. 请将第6题转化为c#代码。 //======================================================实例化================================================================== Director Baibai = new Director("baibai"); List<Developer> friends = new List<Developer> { new Developer("writer"), new Developer("charactordesigner"), new Developer("setdesigner"), new Developer("animator"), new Developer("composer"), new Developer("sounddesigner"), }; Audience dalao = new Audience(); Baibai.CallingFriends(friends); Baibai.ShowToAudience(dalao); dalao.CommentFilm(Baibai.DirectFilm()); }
public static void OpenShopMenu(Client client) { if (!client.hasData("player")) { return; } Player player = client.getData("player"); ClothingShop clothingShop = ClothingShopList.FirstOrDefault(x => x.Position.DistanceTo(client.position) <= 2f); if (clothingShop == null) { return; } if (clothingShop.AvailableAccessories.Count == 0 && clothingShop.AvailableBracelets.Count == 0 && clothingShop.AvailableEars.Count == 0 && clothingShop.AvailableFeets.Count == 0 && clothingShop.AvailableGlasses.Count == 0 && clothingShop.AvailableHats.Count == 0 && clothingShop.AvailableLegs.Count == 0 && clothingShop.AvailableMasks.Count == 0 && clothingShop.AvailableTops.Count == 0 && clothingShop.AvailableWatches.Count == 0) { API.shared.sendPictureNotificationToPlayer(client, "Sorry, we don't sell anything at the moment..", "CHAR_BLOCKED", 0, 0, "ID: ~b~" + clothingShop.Id, "Clothing Shop"); return; } ClothingShopJson clothingShopJson = new ClothingShopJson(clothingShop, player.Character.Gender); clothingShopJson.AvailableTops.ForEach(x => { x.AlreadyBought = false; }); clothingShopJson.AvailableLegs.ForEach(x => { x.AlreadyBought = false; }); clothingShopJson.AvailableFeets.ForEach(x => { x.AlreadyBought = false; }); player.Character.BoughtClothing.Tops.ForEach(id => { Clothing cloth = clothingShopJson.AvailableTops.FirstOrDefault(x => x.Id == id); if (cloth != null) { cloth.AlreadyBought = true; } }); player.Character.BoughtClothing.Legs.ForEach(id => { Clothing cloth = clothingShopJson.AvailableLegs.FirstOrDefault(x => x.Id == id); if (cloth != null) { cloth.AlreadyBought = true; } }); player.Character.BoughtClothing.Feets.ForEach(id => { Clothing cloth = clothingShopJson.AvailableFeets.FirstOrDefault(x => x.Id == id); if (cloth != null) { cloth.AlreadyBought = true; } }); API.shared.triggerClientEvent(client, "ClothingShop_OpenMenu", JsonConvert.SerializeObject(clothingShopJson)); CharacterService.CharacterService.UpdatePlayerWeapons(player.Character); }
public static void LoadAllClothingShopsFromDB() { Dictionary <string, string> parameters = new Dictionary <string, string>(); DataTable result = DatabaseHandler.ExecutePreparedStatement("SELECT * FROM clothingshops", parameters); if (result.Rows.Count != 0) { foreach (DataRow row in result.Rows) { ClothingShop clothingShop = new ClothingShop { Id = (int)row["Id"], Name = (string)row["Name"], Position = JsonConvert.DeserializeObject <Vector3>((string)row["Position"]), PedPosition = JsonConvert.DeserializeObject <Vector3>((string)row["PedPosition"]), PedRotation = JsonConvert.DeserializeObject <Vector3>((string)row["PedRotation"]), AvailableTops = JsonConvert.DeserializeObject <List <Clothing> >((string)row["Tops"]), AvailableLegs = JsonConvert.DeserializeObject <List <Clothing> >((string)row["Legs"]), AvailableFeets = JsonConvert.DeserializeObject <List <Clothing> >((string)row["Feets"]), AvailableMasks = JsonConvert.DeserializeObject <List <Clothing> >((string)row["Masks"]), AvailableAccessories = JsonConvert.DeserializeObject <List <Clothing> >((string)row["Accessories"]), AvailableHats = JsonConvert.DeserializeObject <List <Clothing> >((string)row["Hats"]), AvailableGlasses = JsonConvert.DeserializeObject <List <Clothing> >((string)row["Glasses"]), AvailableEars = JsonConvert.DeserializeObject <List <Clothing> >((string)row["Ears"]), AvailableWatches = JsonConvert.DeserializeObject <List <Clothing> >((string)row["Watches"]), AvailableBracelets = JsonConvert.DeserializeObject <List <Clothing> >((string)row["Bracelets"]) }; clothingShop.MapMarker = API.shared.createBlip(clothingShop.Position); clothingShop.MapMarker.shortRange = true; clothingShop.MapMarker.sprite = 73; clothingShop.MapMarker.scale = 0.75f; if (clothingShop.Name == "") { clothingShop.MapMarker.name = "Clothing Shop"; } else { clothingShop.MapMarker.name = clothingShop.Name; } clothingShop.Ped = API.shared.createPed(PedHash.Bevhills02AFM, clothingShop.PedPosition, clothingShop.PedRotation.Z); ClothingShopList.Add(clothingShop); BlipService.BlipService.BlipList.Add(clothingShop.MapMarker); } API.shared.consoleOutput(LogCat.Info, result.Rows.Count + " Clothing Shops Loaded.."); } else { API.shared.consoleOutput(LogCat.Info, "No Clothing Shops Loaded.."); } }
void Start() { People ningning = new People("Ningning", "买"); People zz = new People("zz", "戴在头上"); People wuwu = new People("wuwu", "吃掉了"); People friendszz = new People("zz", null); People friendswuwu = new People("wuwu", null); ClothingShop clothingShop = new ClothingShop("服装店", "帽子"); FruitShop fruitShop = new FruitShop("水果店", "西瓜"); Story(ningning, clothingShop, friendszz); Story(ningning, fruitShop, friendswuwu); Story(zz, clothingShop, null); Story(wuwu, fruitShop, null); }
public static void PreviewClothing(Client client, string type, int id) { if (!client.hasData("player")) { return; } Player player = client.getData("player"); ClothingShop clothingShop = ClothingShopList.FirstOrDefault(x => x.Position.DistanceTo(client.position) <= 3f); if (clothingShop == null) { return; } Clothing clothing = null; switch (type) { case "top": clothing = ClothingService.TopList.FirstOrDefault(x => x.Id == id); if (clothing == null) { return; } client.setClothes((int)ClothingSlot.Tops, clothing.Drawable, clothing.Texture); client.setClothes((int)ClothingSlot.Torso, clothing.Torso, 0); client.setClothes((int)ClothingSlot.Undershirt, clothing.Undershirt, 0); break; case "leg": clothing = ClothingService.LegList.FirstOrDefault(x => x.Id == id); if (clothing == null) { return; } client.setClothes((int)ClothingSlot.Legs, clothing.Drawable, clothing.Texture); break; case "feet": clothing = ClothingService.FeetList.FirstOrDefault(x => x.Id == id); if (clothing == null) { return; } client.setClothes((int)ClothingSlot.Feet, clothing.Drawable, clothing.Texture); break; } }
void RunQ5() { Person ninging = new Person("Ningning"); Person wuwu = new Person("Wuwu"); Person zz = new Person("ZZ"); WaterMelon waterMelon = new WaterMelon("sweetWaterMelon", 5.0f); FruitShop fruitShop = new FruitShop(waterMelon, 2); Hat niceHat = new Hat("niceHat", 120.0f); ClothingShop clothingShop = new ClothingShop(niceHat, 1); ninging.BuyItem(fruitShop, 10.0f, waterMelon); ninging.BuyItem(clothingShop, 200.0f, niceHat); ninging.Gifting(ninging.ownedItems[0], wuwu); ninging.Gifting(ninging.ownedItems[0], zz); wuwu.EatFood((BBBB.Food)wuwu.ownedItems[0]); zz.PutOn((BBBB.Clothing)zz.ownedItems[0]); }
public static void BuyClothing(Client client, string type, int id) { if (!client.hasData("player")) { return; } Player player = client.getData("player"); ClothingShop clothingShop = ClothingShopList.FirstOrDefault(x => x.Position.DistanceTo(client.position) <= 3f); if (clothingShop == null) { return; } Clothing clothing = null; switch (type) { case "top": clothing = ClothingService.TopList.FirstOrDefault(x => x.Id == id); if (clothing == null) { return; } if (!MoneyService.MoneyService.HasPlayerEnoughCash(client, clothing.Price)) { API.shared.sendNotificationToPlayer(client, "~r~You don't have enough money!"); return; } if (player.Character.BoughtClothing.Tops.IndexOf(id) != -1) { API.shared.sendNotificationToPlayer(client, "Clothing applied"); client.setClothes((int)ClothingSlot.Tops, clothing.Drawable, clothing.Texture); client.setClothes((int)ClothingSlot.Torso, clothing.Torso, 0); client.setClothes((int)ClothingSlot.Undershirt, clothing.Undershirt, 0); player.Character.ClothesTop = id; CharacterService.CharacterService.UpdateCharacter(player.Character); return; } MoneyService.MoneyService.RemovePlayerCash(client, clothing.Price); client.setClothes((int)ClothingSlot.Tops, clothing.Drawable, clothing.Texture); client.setClothes((int)ClothingSlot.Torso, clothing.Torso, 0); client.setClothes((int)ClothingSlot.Undershirt, clothing.Undershirt, 0); player.Character.ClothesTop = id; player.Character.BoughtClothing.Tops.Add(id); break; case "leg": clothing = ClothingService.LegList.FirstOrDefault(x => x.Id == id); if (clothing == null) { return; } if (!MoneyService.MoneyService.HasPlayerEnoughCash(client, clothing.Price)) { API.shared.sendNotificationToPlayer(client, "~r~You don't have enough money!"); return; } if (player.Character.BoughtClothing.Legs.IndexOf(id) != -1) { API.shared.sendNotificationToPlayer(client, "Clothing applied"); client.setClothes((int)ClothingSlot.Legs, clothing.Drawable, clothing.Texture); player.Character.ClothesLegs = id; CharacterService.CharacterService.UpdateCharacter(player.Character); return; } MoneyService.MoneyService.RemovePlayerCash(client, clothing.Price); client.setClothes((int)ClothingSlot.Legs, clothing.Drawable, clothing.Texture); player.Character.ClothesLegs = id; player.Character.BoughtClothing.Legs.Add(id); break; case "feet": clothing = ClothingService.FeetList.FirstOrDefault(x => x.Id == id); if (clothing == null) { return; } if (!MoneyService.MoneyService.HasPlayerEnoughCash(client, clothing.Price)) { API.shared.sendNotificationToPlayer(client, "~r~You don't have enough money!"); return; } if (player.Character.BoughtClothing.Feets.IndexOf(id) != -1) { API.shared.sendNotificationToPlayer(client, "Clothing applied"); client.setClothes((int)ClothingSlot.Feet, clothing.Drawable, clothing.Texture); player.Character.ClothesFeets = id; CharacterService.CharacterService.UpdateCharacter(player.Character); return; } MoneyService.MoneyService.RemovePlayerCash(client, clothing.Price); client.setClothes((int)ClothingSlot.Feet, clothing.Drawable, clothing.Texture); player.Character.ClothesFeets = id; player.Character.BoughtClothing.Feets.Add(id); break; } API.shared.sendNotificationToPlayer(client, "~g~Bought clothing for " + clothing.Price + "$"); CharacterService.CharacterService.UpdateCharacter(player.Character); API.shared.triggerClientEvent(client, "ClothingShop_CloseMenu"); }