// Use this for initialization
	void Start () {
		m_EndPosition1 = this.gameObject.transform.GetChild(2).transform.position;
		m_EndPosition1.x -= 1;
		m_EndPosition2 = this.gameObject.transform.GetChild(1).transform.position;
		m_EndPosition2.x += 1;
		m_ClosestEnd = ClosestEnd.end1;
	}
	private void FindNearestEnd(Vector3 playerPosition)
	{
		float dist1 = Vector3.Distance(playerPosition, m_EndPosition1);
		float dist2 = Vector3.Distance(playerPosition, m_EndPosition2);

		if (dist1 < dist2)
		{
			m_ClosestEnd = ClosestEnd.end1;
		}
		else
		{
			m_ClosestEnd = ClosestEnd.end2;
		}
	}