public override void CloseWeaponChange(CloseWeapon _closeWeapon) { base.CloseWeaponChange(_closeWeapon);//부모를 가져옴 isActivate = true; }
public override void CloseWeaponChange(CloseWeapon closeWeapon) { base.CloseWeaponChange(closeWeapon); isActivate = true; }
//완성 함수이지만, 추가 편집 가능한 함수 public virtual void CloseWeaponChange(CloseWeapon _closeWeapon) { base.CloseWeaponChange(_closeWeapon); isActivate = true; }