public static void NativeSocket_OnClose(int code, int id) { CloseError errorInfo = CloseError.Get(code); if (webSocketInstances.ContainsKey(id) && webSocketInstances[id].OnClose != null) { webSocketInstances[id].OnClose(webSocketInstances[id], errorInfo.Code, errorInfo.Message); } }
public static void NativeSocket_OnClose(int code, int id) { Debug.Log("[UnityWebSocket] Web socket on close."); CloseError errorInfo = CloseError.Get(code); if (webSocketInstances[id].OnClose != null) { webSocketInstances[id].OnClose(webSocketInstances[id], errorInfo.Code, errorInfo.Message); } }