Exemple #1
0
        protected UIShapeBase(SerializationInfo info, StreamingContext context)
            : base(info, context)
        {
            m_PosX         = info.GetSingle("PosX");
            m_PosY         = info.GetSingle("PosY");
            m_SizeX        = info.GetSingle("SizeX");
            m_SizeY        = info.GetSingle("SizeY");
            m_Order        = info.GetInt32("Order");
            m_TabOrder     = info.GetInt32("TabOrder");
            m_ClientBorder = info.GetSingle("ClientBorder");
            m_UseCaching   = info.GetBoolean("UseCaching");
            m_TooltipText  = info.GetString("TooltipText");
            m_Script       = info.GetString("Script");

            object entityProps = (object)info.GetValue("_uiProperties", typeof(object));

            _uiProperties = entityProps as DynamicPropertyCollection;

            if (_uiProperties == null)
            {
                _oldEntityProperties = entityProps as CloneableBase;
                //_entityProperties = EditorManager.EngineManager.EntityClassManager.CreateCollection(this,_entityClass);
            }

            if (SerializationHelper.HasElement(info, "UIKey"))
            {
                m_UIKey = info.GetString("UIKey");
            }
        }
 /// <summary>
 /// Gets the clone.
 /// </summary>
 /// <typeparam name="T">Any type that derives from <see cref="CloneableBase"/></typeparam>
 /// <param name="cloneableBase">The cloneable base.</param>
 /// <returns>A clone of the passed object</returns>
 public T GetClone <T>(CloneableBase cloneableBase)
     where T : CloneableBase
 {
     // Derek uses a cast to re-type the object but I would prefer using a generic in this
     // situation. T can only be a class the derives from ClonableBase making it
     // much safer to use this factory.
     return((T)cloneableBase.Clone());
 }
        /// <summary>
        /// Called when deserializing
        /// </summary>
        /// <param name="info"></param>
        /// <param name="context"></param>
        protected EntityShape(SerializationInfo info, StreamingContext context)
            : base(info, context)
        {
            _entityClass = info.GetString( "_entityClass" );
              _modelFile   = info.GetString( "_modelFile" );

              // load entity properties
              object entityProps = (object) info.GetValue( "_entityProperties", typeof(object) );
              _entityProperties = entityProps as DynamicPropertyCollection;

              // Store the old property collection data in a member variable (when loading old scene files).
              // We'll migrate the property values in the OnDeserialization when all nested properties are fully loaded.
              if (_entityProperties == null)
              {
            _oldEntityProperties = entityProps as CloneableBase;
            UpdateEntityProperties(true);
            //_entityProperties = EditorManager.EngineManager.EntityClassManager.CreateCollection(this,_entityClass);
              }

              if (SerializationHelper.HasElement(info,"_bCastStaticShadows"))
            _bCastStaticShadows = info.GetBoolean("_bCastStaticShadows");
              if (SerializationHelper.HasElement(info,"_bCastDynamicShadows"))
            _bCastDynamicShadows = info.GetBoolean("_bCastDynamicShadows");
              if (SerializationHelper.HasElement(info,"_vLightGridOfs"))
            _vLightGridOfs = (Vector3F)info.GetValue("_vLightGridOfs", typeof(Vector3F));
              if (SerializationHelper.HasElement(info,"_iVisibleBitmask"))
            _iVisibleBitmask = (FlagsInt32_e)info.GetValue("_iVisibleBitmask", typeof(FlagsInt32_e));
              if (SerializationHelper.HasElement(info,"_iLightInfluenceBitmask"))
            _iLightInfluenceBitmask = (FlagsInt32_e)info.GetValue("_iLightInfluenceBitmask", typeof(FlagsInt32_e));
            //      if (SerializationHelper.HasElement(info,"_fLightmapTiling"))
            //        _fLightmapTiling = info.GetSingle("_fLightmapTiling");
              if (SerializationHelper.HasElement(info,"_ambientColor"))
            _ambientColor = (Color)info.GetValue("_ambientColor", typeof(Color));
              if (SerializationHelper.HasElement(info, "_farClipDistance"))
            _farClipDistance = info.GetSingle("_farClipDistance");
              if (SerializationHelper.HasElement(info, "_nearClipDistance"))
            _nearClipDistance = info.GetSingle("_nearClipDistance");
              if (SerializationHelper.HasElement(info, "_renderOrderPriority"))
            _renderOrderPriority = info.GetSByte("_renderOrderPriority");
              if (SerializationHelper.HasElement(info, "_classDefTemplate"))
            _classDefTemplate = info.GetString("_classDefTemplate");
              if (SerializationHelper.HasElement(info, "_copySource"))
            _copySource = (EntityShape)info.GetValue("_copySource", typeof(EntityShape));
              if (SerializationHelper.HasElement(info, "_customMaterialSetName"))
            _customMaterialSetName = info.GetString("_customMaterialSetName");
        }
Exemple #4
0
        protected UIShapeBase(SerializationInfo info, StreamingContext context)
            : base(info, context)
        {
            m_PosX = info.GetSingle("PosX");
            m_PosY = info.GetSingle("PosY");
            m_SizeX = info.GetSingle("SizeX");
            m_SizeY = info.GetSingle("SizeY");
            m_Order = info.GetInt32("Order");
            m_TabOrder = info.GetInt32("TabOrder");
            m_ClientBorder = info.GetSingle("ClientBorder");
            m_UseCaching = info.GetBoolean("UseCaching");
            m_TooltipText = info.GetString("TooltipText");
            m_Script = info.GetString("Script");

            object entityProps = (object)info.GetValue("_uiProperties", typeof(object));
            _uiProperties = entityProps as DynamicPropertyCollection;

            if (_uiProperties == null)
            {
                _oldEntityProperties = entityProps as CloneableBase;
                //_entityProperties = EditorManager.EngineManager.EntityClassManager.CreateCollection(this,_entityClass);
            }

            if (SerializationHelper.HasElement(info, "UIKey"))
                m_UIKey = info.GetString("UIKey");
        }