Exemple #1
0
    private void SpawnCloneBall(float size)
    {
        CloneBall newCloneBall = Instantiate(CloneBallPrefab, playerBall.SpawnPoint, Quaternion.identity).GetComponent <CloneBall>();

        newCloneBall.Spawn(size);
        playerBall.NewCloneBall = newCloneBall;
    }
Exemple #2
0
    public void SetBonus(BonusTypes bonusType)
    {
        switch (bonusType)
        {
        case BonusTypes.SpeedBoost:

            SpeedBoost speedBoost = GameObject.FindObjectOfType <SpeedBoost>();
            if (speedBoost == null)
            {
                GameObject go = new GameObject();
                go.name    = "SpeedBoost";
                speedBoost = go.AddComponent <SpeedBoost>();
            }

            speedBoost.ApplyBonus();
            break;

        case BonusTypes.IncreasePlatform:
            IncreasePlatform increasePlatform = GameObject.FindObjectOfType <IncreasePlatform>();
            if (increasePlatform == null)
            {
                GameObject go = new GameObject();
                go.name          = "IncreasePlatform";
                increasePlatform = go.AddComponent <IncreasePlatform>();
            }

            increasePlatform.ApplyBonus();
            break;

        case BonusTypes.CloneBall:
            CloneBall cloneBall = GameObject.FindObjectOfType <CloneBall>();
            if (cloneBall == null)
            {
                GameObject go = new GameObject();
                go.name   = "CloneBall";
                cloneBall = go.AddComponent <CloneBall>();
            }

            cloneBall.ApplyBonus();
            break;

        default:
            break;
        }
    }