// Use this for initialization void Start() { rend = GetComponent <Renderer>(); PR = GetComponent <ParkRanger>(); Clock = GameObject.FindGameObjectWithTag("Clock"); Time = Clock.GetComponent <Clock_24Hour>(); }
// Use this for initialization void Start() { if (!clock && haveClockInTheScene) { clock = GameObject.FindGameObjectWithTag("Clock"); clockScript = clock.GetComponent <Clock_24Hour>(); } }
// Use this for initialization void Start() { Clock = GameObject.Find("24HourClock"); Clock24Hour = Clock.GetComponent <Clock_24Hour>(); var gos = Instantiate(pray); gos.transform.parent = this.gameObject.transform; gos.transform.position = this.transform.position; }