public override IEnumerator NpcEnter() { Vector3 offset = new Vector3(Random.Range(-0.9f, 0.9f), 0, Random.Range(-0.1f, 0.1f)); float timeOffset = Random.Range(0, travelSecondsRandomMax) + extraTravelSecondsPerDifficultyLevel * LevelManager.Instance.settings.difficultyLevel; transform.position = LevelManager.Instance.startPosition.position; yield return(MoveUtil.MoveOverSeconds(transform.gameObject, LevelManager.Instance.orderPosition.position + offset, travelSeconds + timeOffset)); ClockTimer clock = (ClockTimer)Instantiate(clockPrefab, transform); clock.transform.localPosition = new Vector3(0, 0.6f, 0); clock.name = "clock"; clock.restart = false; clock.secondsToRun = failureSeconds + failureSecondsPerDifficultyLevel * LevelManager.Instance.settings.difficultyLevel; clock.ResetClock(); }