Exemple #1
0
 private void checkGameReady()
 {
     if (ReadyToStart && !Started)
     {
         ClockScript.getInstance().stopTimer();
         if (PlayerOne == null || PlayerTwo == null)
         {
             PlayerOne = PhotonNetwork.PlayerList[0];
             PlayerTwo = PhotonNetwork.PlayerList[1];
         }
         if (PhotonNetwork.IsMasterClient)
         {
             PhotonNetwork.CurrentRoom.IsOpen = false;
             ClockScript.getInstance().startTimer(false);
             SetupSpawn();
             SetupTurn();
         }
         RoomName = PhotonNetwork.CurrentRoom.Name;
         Started  = true;
         GameStatusScript.getInstance().MatchStatus = MatchStatus.INGAME;
     }
     else if (!ReadyToStart && !Started)
     {
         PlayerWaitTime += Time.deltaTime;
         if (PlayerWaitTime >= MaxPlayerWaitTime)
         {
             ClockScript.getInstance().stopTimer();
             PlayerWaitTime = 0;
             PhotonNetwork.LeaveRoom();
             SceneManager.LoadScene(0);
         }
     }
 }
 // Update is called once per frame
 void Update()
 {
     if (!TimerStarted)
     {
         if (ClockScript.getInstance() != null)
         {
             ClockScript.getInstance().startTimer(false);
             TimerStarted = true;
         }
     }
 }