public void Update(Climber climber) { if (climber.Nickname != null) { this.Nickname = climber.Nickname; } }
public void AnalysedClimbersInRankOrder_GivenPriorRankings_ShouldReturnCorrectDelta() { // Arrange. Climber[] climbers = { Climber.Create("Climber1", new[] { Route.Create("C1R1") }, null), Climber.Create("Climber2", new[] { Route.Create("C2R1"), Route.Create("C2R2")}, null) }; var priorAnalysisForClimber = Substitute.For <IClimberAnalysis>(); priorAnalysisForClimber.Climber.Name.Returns("Climber2"); priorAnalysisForClimber.Rank.Returns(2); var priorAnalyses = new[] { priorAnalysisForClimber }; // Act. var testObject = new Scoreboard(climbers, priorAnalyses); // Assert. Assert.AreEqual(1, testObject.AnalysedClimbersInRankOrder[0].RankDelta); }
public void RankingByClimber_GivenClimbersWithSameRouteCount_ShouldRankByRouteCount() { // Arrange. var route1 = Route.Create("Route1"); var route2 = Route.Create("Route1"); var climberWith1Route = Climber.Create("Name1", new [] { route1 }, null); var climberWith2Routes1 = Climber.Create("Name2", new [] { route1, route2 }, null); var climberWith2Routes2 = Climber.Create("Name3", new [] { route1, route2 }, null); var climbers = new List <Climber> { climberWith1Route, climberWith2Routes1, climberWith2Routes2 }; var testObject = new ClimberRanker(climbers); // Act. var result = testObject.RankingByClimber; // Assert. Assert.NotNull(result); Assert.AreEqual(1, result[climberWith2Routes1]); Assert.AreEqual(1, result[climberWith2Routes2]); Assert.AreEqual(3, result[climberWith1Route]); }
public void RankingByClimber_GivenClimbersWithOverrideScoreboardPosition_ShouldRankByOverrideAndThenRouteCount() { // Arrange. var route1 = Route.Create("Route1"); var route2 = Route.Create("Route2"); var route3 = Route.Create("Route3"); var climberWith1Route = Climber.Create("Name1", new [] { route1 }, null); var climberWith3Routes = Climber.Create("Name2", new [] { route1, route2, route3 }, 1); var climberWith2Routes = Climber.Create("Name3", new [] { route1, route2 }, null); var climbers = new List <Climber> { climberWith1Route, climberWith3Routes, climberWith2Routes }; var testObject = new ClimberRanker(climbers); // Act. var result = testObject.RankingByClimber; // Assert. Assert.NotNull(result); Assert.AreEqual(1, result[climberWith3Routes]); Assert.AreEqual(2, result[climberWith2Routes]); Assert.AreEqual(3, result[climberWith1Route]); }
void updateHand(Climber Hand) { if (climbing && Hand == ActiveHand) { if (ToggleGripButton.GetStateUp(Hand.Hand)) { CliberHandle.connectedBody = null; climbing = false; GetComponent <Rigidbody>().useGravity = true; } } else { if (ToggleGripButton.GetStateDown(Hand.Hand) || Hand.grabbing) { Hand.grabbing = true; if (Hand.TouchedCount > 0) { ActiveHand = Hand; climbing = true; CliberHandle.transform.position = Hand.transform.position; GetComponent <Rigidbody>().useGravity = false; CliberHandle.connectedBody = GetComponent <Rigidbody>(); Hand.grabbing = false; } } } }
public IActionResult UpdateComplete(long id, [FromBody] Climber requestClimber) { if (requestClimber == null || !requestClimber.Id.Equals(id)) { return(BadRequest()); } if (!requestClimber.IsComplete()) { return(BadRequest()); } Climber climber = this._context.Climbers.FirstOrDefault <Climber>(c => c.Id.Equals(id)); if (climber == null) { return(NotFound()); } climber.Update(requestClimber); this._context.Update(climber); this._context.SaveChanges(); return(new NoContentResult()); }
// Start is called before the first frame update void Start() { climber = GetComponent <Climber>(); rb = GetComponent <Rigidbody2D>(); towerMask = LayerMask.GetMask("Tower"); }
public void OnTriggerEnter(Collider other) { Climber climbing = other.gameObject.GetComponent <Climber>(); if (climbing) { climbing.AddClimbable(this); } }
public void AddClimber(Climber climber) { if (climber == null) { throw new ArgumentNullException(nameof(climber)); } climber.Id = Guid.NewGuid(); _context.Climbers.Add(climber); }
public IActionResult GetById(long id) { Climber climber = this._context.Climbers.FirstOrDefault <Climber>(c => c.Id.Equals(id)); if (climber == null) { return(NotFound()); } return(new ObjectResult(climber)); }
public IActionResult Create([FromBody] Climber climber) { if (climber == null) { return(BadRequest()); } this._context.Climbers.Add(climber); this._context.SaveChanges(); return(CreatedAtRoute("[controller]GetById", new { id = climber.Id }, climber)); }
public void EndFitnessTest() { float score = GetFitnessScore(currentClimber); Logger.Add("[" + currentPopulationIndex + "] fitness: " + score.ToString("0.00")); isRunningFitnessTest = false; currentClimber.Genetics.FitnessScore = score; Destroy(currentClimber.transform.parent.gameObject); currentClimber = null; currentClimberObj = null; currentPopulationIndex++; }
public void GrabLadder(GameObject attemptedToGrab) { Debug.Log("Grabbed Ladder" + attemptedToGrab.GetComponent <Rigidbody2D>().velocity); attemptedToGrab.GetComponent <Rigidbody2D>().velocity = Vector2.zero; Climber tempClimb = new Climber(attemptedToGrab, attemptedToGrab.GetComponent <EntityMovement>().climbPoint.position); //Debug.Log(attemptedToGrab + "attempted to grab ladder"); myClimbers.Add(tempClimb); attemptedToGrab.GetComponent <Rigidbody2D>().gravityScale = 0; attemptedToGrab.GetComponent <EntityMovement>().myClimber = tempClimb; attemptedToGrab.GetComponent <EntityMovement>().isClimbing = true; }
public void ClimbDown(Climber myClimber) { //Debug.Log(myClimber.climberPoint.y + " " + ladderBotEnd.position.y + " " + ladderTopEnd.position.y); if (myClimber.climberPoint.y <= ladderTop && myClimber.climberPoint.y >= ladderBot) { //myClimber.climbObject.GetComponent<Rigidbody2D>().position = new Vector2(transform.position.x, myClimber.climbObject.transform.position.y); } else if (myClimber.climberPoint.y < ladderBot) { LetGoLadder(myClimber.climbObject); } myClimber.climberPoint = myClimber.climbObject.GetComponent <EntityMovement>().climbPoint.position; }
private float GetFitnessScore(Climber climber) { return(climber.MaxY); /* * float climbScore = Mathf.Pow(climber.ClimbAmount * 10f, 1.2f); * float nonGrabTimeScore = Mathf.Pow(climber.NonGrabTime * 10f, 1.2f); * float maxYScore = Mathf.Pow(climber.MaxY, 2.5f); * float score = climbScore + nonGrabTimeScore + maxYScore; * * highestFitness = Mathf.Max(highestFitness, score); * return score;*/ }
public IActionResult Delete(long id) { Climber climber = this._context.Climbers.FirstOrDefault <Climber>(c => c.Id.Equals(id)); if (climber == null) { return(NotFound()); } this._context.Climbers.Remove(climber); this._context.SaveChanges(); return(new NoContentResult()); }
public void TrivialTest() { // Arrange var user = new Climber() { FirstName = "Andy", Email = "*****@*****.**" }; // Act user.FirstName = "Changed"; //Assert Assert.Equal("Changed", user.FirstName); }
private void StartFitnessTest() { GameObject climberObj; Climber climber; ClimberGenetics genetics = population[currentPopulationIndex]; BodyShapeGene bodyShapeGene = (BodyShapeGene)genetics.Chromosome[0]; isRunningFitnessTest = true; climberObj = Instantiate <GameObject>(ClimberPrefab); climberObj.transform.parent = objectsContainer; climberObj.transform.position = SpawnPosition - new Vector3(0f, bodyShapeGene.Height * 0.5f, 0f); climber = climberObj.GetComponentInChildren <Climber>(); climber.Genetics = genetics; currentClimber = climber; currentClimberObj = climberObj; }
IEnumerator DoMarketing() { // Prepare Dangler GrapplingHook ghook = GameObject.Find("Dangle").GetComponent <GrapplingHook>(); ghook.DisableVisuals(); ghook.AimHook(1, Vector2.up); ghook.ThrowHook(1); ActivatePlayerGroup(GameObject.Find("StunPlayers")); ActivatePlayerGroup(GameObject.Find("StartingPlayers")); yield return(new WaitForSeconds(2.5f)); yield return(StartCoroutine(AdvanceCamera())); ActivatePlayerGroup(GameObject.Find("GoldPlayers")); yield return(new WaitForSeconds(3f)); yield return(StartCoroutine(AdvanceCamera())); ActivatePlayerGroup(GameObject.Find("SpikePlayers")); yield return(new WaitForSeconds(3.5f)); ActivatePlayerGroup(GameObject.Find("ClimbingPlayer")); Climber climber = GameObject.Find("ClimbingPlayer/Player2D").GetComponent <Climber>(); climber.StartClimb(); yield return(StartCoroutine(AdvanceCamera())); yield return(new WaitForSeconds(3f)); yield return(StartCoroutine(AdvanceCamera())); yield return(new WaitForSeconds(0.5f)); ghook = GameObject.Find("StunPlayers/Player2D").GetComponent <GrapplingHook>(); ghook.DisableVisuals(); ghook.AimHook(1, new Vector2(1f, 0.25f)); ghook.ThrowHook(1); yield return(new WaitForSeconds(2f)); yield return(StartCoroutine(AdvanceCamera())); }
void Start() { cheatmode = FindObjectOfType <HotAirBalloon>(); viewer = FindObjectOfType <CameraMovement>().transform; sidewaysSpeed = new AxisSpeed("X", 1, SpeedBuildup, SpeedFalloff); forwardSpeed = new AxisSpeed("Y", 1, SpeedBuildup, SpeedFalloff); directions = new List <AxisSpeed>(); directions.Add(sidewaysSpeed); directions.Add(forwardSpeed); rb = GetComponent <Rigidbody>(); c = GetComponent <Climber>(); g = GetComponentInChildren <GroundChecker>(); }
public void Create_GivenNoName_ShouldReturnNull() { // Arrange. const string name = null; Route[] routes = { Route.Create("Route1"), Route.Create("Route2") }; // Act. Climber climber = Climber.Create(name, routes, null); // Assert. Assert.Null(climber); }
public void SaveToClipboard(int minX) { // adjust startX and HomeX, without going outside of the screen int shiftedStartX = StartX - minX; if (shiftedStartX < 0) { shiftedStartX = 0; } int shiftedHomeX = HomeX - minX; if (shiftedHomeX < 0) { shiftedHomeX = 0; } // start the string with the declaration of the map string text = "\t{ // -------- LEVEL -----------" + GetEOL(); text += "\t\t" + shiftedStartX.ToString() + ", //StartX" + GetEOL(); text += "\t\t" + StartY.ToString() + ", //StartY" + GetEOL(); text += "\t\t" + shiftedHomeX.ToString() + ", //HomeX" + GetEOL(); text += "\t\t" + HomeY.ToString() + ", //HomeY" + GetEOL(); text += "\t\t" + m_TotalTimeIn10thSec.ToString() + ", //Time In Multiple Of 10 seconds" + GetEOL(); text += "\t\t" + m_SpawnLemCount.ToString() + ", //Available Lem Count in multiple of 5 (from 0 to 15 max!!)" + GetEOL(); text += "\t\t" + m_RequiredLemCount.ToString() + ", //RequiredLemCount in multiple of 5 (obviously less or equals than the previous number)" + GetEOL(); text += "\t\t" + MinDropSpeed.ToString() + ", //Min Drop Speed in rough seconds (more precisely in multiple of 27 frames) (from 0 to 15) (high value = slow)" + GetEOL(); text += "\t\t" + Walker.ToString() + ", //Nb of available Walker" + GetEOL(); text += "\t\t" + Blocker.ToString() + ", //Nb of available Blocker" + GetEOL(); text += "\t\t" + Bomber.ToString() + ", //Nb of available Bomber" + GetEOL(); text += "\t\t" + DiagDigger.ToString() + ", //Nb of available Diagonal Digger" + GetEOL(); text += "\t\t" + HorizDigger.ToString() + ", //Nb of available Horizontal Digger" + GetEOL(); text += "\t\t" + VertDigger.ToString() + ", //Nb of available Vertical Digger" + GetEOL(); text += "\t\t" + Stairer.ToString() + ", //Nb of available Stair Builder" + GetEOL(); text += "\t\t" + Climber.ToString() + ", //Nb of available Climber" + GetEOL(); text += "\t\t" + Parachuter.ToString() + ", //Nb of available Parachuter" + GetEOL(); text += "\t\t(const unsigned char *)" + m_LocaMapName + ", //SpriteLocalization" + GetEOL(); text += "\t\tsizeof(" + m_LocaMapName + "), //size of the Map in number of sprite columns" + GetEOL(); text += "\t\t(const unsigned int *)" + m_MapIdsName + " //SpriteIdList" + GetEOL(); text += "\t}," + GetEOL(); // copy the text to the clipboard Clipboard.SetText(text); }
public void RouteCount_GivenClimberWith3Routes_ShouldReturnReturn3() { // Arrange. const string name = "Name123"; Route[] routes = { Route.Create("Route1"), Route.Create("Route2"), Route.Create("Route3") }; // Act. Climber climber = Climber.Create(name, routes, null); // Assert. Assert.AreEqual(routes.Length, climber.RouteCount); }
public void AnalysedClimbersInRankOrder_GivenClimberWithOverrideScoreboardPositionValue_ShouldRankClimbersByRouteCountDescending() { // Arrange. Climber[] climbers = { Climber.Create("Climber1", new[] { Route.Create("C1R1") }, null), Climber.Create("Climber2", new[] { Route.Create("C2R1"), Route.Create("C2R2")}, 1), Climber.Create("Climber3", new[] { Route.Create("C3R1"), Route.Create("C3R2"), Route.Create("C3R3")}, null) }; // Act. var testObject = new Scoreboard(climbers, null); // Assert. IClimberAnalysis firstClimberAnalysis = testObject.AnalysedClimbersInRankOrder.First(); Assert.AreEqual("Climber2", firstClimberAnalysis.Climber.Name); }
public void AnalysedClimbersInRankOrder_GivenNoPriorRankings_ShouldReturnCorrectDelta() { // Arrange. Climber[] climbers = { Climber.Create("Climber1", new[] { Route.Create("C1R1") }, null), Climber.Create("Climber2", new[] { Route.Create("C2R1"), Route.Create("C2R2")}, null) }; var priorAnalyses = new ClimberAnalysis[0]; // Act. var testObject1 = new Scoreboard(climbers, priorAnalyses); var testObject2 = new Scoreboard(climbers, null); // Assert. Assert.AreEqual(0, testObject1.AnalysedClimbersInRankOrder[0].RankDelta); Assert.AreEqual(0, testObject2.AnalysedClimbersInRankOrder[0].RankDelta); }
public void GradedRoutes_GivenRoutes_ShouldReturnOnlyGradedRoutes() { // Arrange. const string name = "Name123"; Route[] routes = { Route.Create("Route1 (10)"), Route.Create("Route2"), Route.Create("Route3 (F3)") }; // Act. Climber climber = Climber.Create(name, routes, null); // Assert. Assert.True(climber.GradedRoutes.Any(r => r.Name == "Route1")); Assert.True(climber.GradedRoutes.Any(r => r.Name == "Route3")); Assert.False(climber.GradedRoutes.Any(r => r.Name == "Route2")); }
public void Create_GivenValidData_ShouldReturnNewClimber() { // Arrange. const string name = "Name123"; Route[] routes = { Route.Create("Route1"), Route.Create("Route2") }; // Act. Climber climber = Climber.Create(name, routes, null); // Assert. Assert.NotNull(climber); Assert.AreEqual(name, climber.Name); Assert.AreEqual(routes[0], climber.Routes.First()); Assert.AreEqual(routes[1], climber.Routes.Last()); }
void Start() { rb2D = GetComponent <Rigidbody2D>(); if (config == null) { Debug.Log("<color=red>Entity Movement has no config!</color>"); } else { currentDirection = config.Direction; if (config.ClimbDownStairs) { climber = GetComponent <Climber>(); } if (config.MovesInitially) { StartMoving(); } } }
public void AnalysedClimbersInRankOrder_GivenInputModel_ShouldRankClimbersByRouteCountDescending() { // Arrange. Climber[] climbers = { Climber.Create("Climber1", new[] { Route.Create("C1R1") }, null), Climber.Create("Climber2", new[] { Route.Create("C2R1"), Route.Create("C2R2")}, null), Climber.Create("Climber3", new[] { Route.Create("C3R1"), Route.Create("C3R2"), Route.Create("C3R3")}, null) }; // Act. var testObject = new Scoreboard(climbers, null); // Assert. IClimberAnalysis firstClimberAnalysis = testObject.AnalysedClimbersInRankOrder.First(); IClimberAnalysis lastClimberAnalysis = testObject.AnalysedClimbersInRankOrder.Last(); Assert.AreEqual("Climber3", firstClimberAnalysis.Climber.Name); Assert.AreEqual("Climber1", lastClimberAnalysis.Climber.Name); Assert.AreEqual(3, firstClimberAnalysis.Climber.RouteCount); Assert.AreEqual(1, lastClimberAnalysis.Climber.RouteCount); }
Climber ProcessLicense(Person person, Team team) { if (person.ClimbersLicenses == null) { person.ClimbersLicenses = new List <Climber>(); } var license = person.ClimbersLicenses.FirstOrDefault(l => l.TeamId == team.Iid); if (license != null) { return(license); } person.ClimbersLicenses.Add(license = new Climber(Context) { CompetitionAppearances = new List <ClimberTeamOnCompetition>(), Person = person, PersonId = person.Iid, Team = team, TeamId = team.Iid }); Context.SaveChanges(); return(Context.Climbers.First(l => l.Iid == license.Iid)); }